generated from krampus/template-godot4
old tile replacement bug fix
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14e2073322
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bf30002763
@ -75,6 +75,7 @@ func place_active_tile() -> void:
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Globals.board_game.current_board_state.players[0].build_actions_taken += 1
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Globals.board_game.current_board_state.players[0].build_actions_taken += 1
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active_tile.modulate = Color(1, 1, 1, 1)
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active_tile.modulate = Color(1, 1, 1, 1)
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active_tile.coords = current_map_coord
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active_tile.coords = current_map_coord
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active_tile.day_placed = Globals.board_game.current_board_state.day
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tiles[current_map_coord] = active_tile
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tiles[current_map_coord] = active_tile
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active_tile = null
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active_tile = null
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board_state_changed.emit()
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board_state_changed.emit()
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@ -93,6 +94,7 @@ func place_active_tile() -> void:
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tiles[current_map_coord].queue_free()
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tiles[current_map_coord].queue_free()
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active_tile.modulate = Color(1, 1, 1, 1)
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active_tile.modulate = Color(1, 1, 1, 1)
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active_tile.coords = current_map_coord
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active_tile.coords = current_map_coord
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active_tile.day_placed = Globals.board_game.current_board_state.day
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tiles[current_map_coord] = active_tile
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tiles[current_map_coord] = active_tile
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active_tile = null
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active_tile = null
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board_state_changed.emit()
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board_state_changed.emit()
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