extends Camera2D var is_dragging: bool = false #func _input(event: InputEvent) -> void: #if event.is_action_pressed("camera_drag"): #Input.mouse_mode = Input.MOUSE_MODE_CAPTURED #is_dragging = true #elif event.is_action_released("camera_drag"): #Input.mouse_mode = Input.MOUSE_MODE_VISIBLE #is_dragging = false # #if event.is_action_pressed("zoom_in"): #zoom *= Vector2(1.25, 1.25) #elif event.is_action_pressed("zoom_out"): #zoom *= Vector2(0.75, 0.75) # #if is_dragging: #if event is InputEventMouseMotion: #position = lerp(position, event.screen_velocity, 0.01)