class_name Game extends Node @onready var game_container: Node2D = %Game @onready var board: Board = %Board func _ready() -> void: get_tree().paused = true func handle_tile_selected(tile: Tile): board.set_active_tile(tile) func handle_building_selected(building: Building) -> void: board.set_active_building(building) func place_walls() -> void: board.is_placing_walls = !board.is_placing_walls