clockwork-city/prefabs/ui/building_selector.gd
duncgibbs cb0c6e18f5
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linting & formatting / build (push) Failing after 22s
creates all initial tiles and buildings
2026-04-15 10:45:43 -05:00

29 lines
626 B
GDScript

extends PanelContainer
signal select_building(building: Building)
var style_box: StyleBoxFlat
func _ready() -> void:
style_box = get_theme_stylebox("panel")
func _on_mouse_entered() -> void:
style_box.border_width_bottom = 5
style_box.border_width_top = 5
style_box.border_width_left = 5
style_box.border_width_right = 5
func _on_mouse_exited() -> void:
style_box.border_width_bottom = 0
style_box.border_width_top = 0
style_box.border_width_left = 0
style_box.border_width_right = 0
func _on_gui_input(event: InputEvent) -> void:
if event.is_action_pressed("select"):
select_building.emit(get_child(0))