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duncgibbs/clockwork-city
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generated from krampus/template-godot4
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clockwork-city/prefabs/tiles
History
duncgibbs 14e2073322
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linting & formatting / build (push) Successful in 25s
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itch.io publish action / build (web, html) (push) Successful in 3m51s
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mostly implements networked board state; but also adds voting and a few buildings
2026-04-24 12:19:34 -05:00
..
buildings
mostly implements networked board state; but also adds voting and a few buildings
2026-04-24 12:19:34 -05:00
spawns
mostly implements networked board state; but also adds voting and a few buildings
2026-04-24 12:19:34 -05:00
turns
mostly implements networked board state; but also adds voting and a few buildings
2026-04-24 12:19:34 -05:00
ground.gd
creates all initial tiles and buildings
2026-04-15 10:45:43 -05:00
ground.gd.uid
initial commit
2026-04-13 11:34:00 -05:00
ground.tscn
way too many changes; multiplayer version, like, 0.6 or 0.7
2026-04-20 13:03:39 -05:00
scene_tile_set.gd
creates all initial tiles and buildings
2026-04-15 10:45:43 -05:00
scene_tile_set.gd.uid
initial commit
2026-04-13 11:34:00 -05:00
tile.gd
mostly implements networked board state; but also adds voting and a few buildings
2026-04-24 12:19:34 -05:00
tile.gd.uid
initial commit
2026-04-13 11:34:00 -05:00
walls.gd
creates all initial tiles and buildings
2026-04-15 10:45:43 -05:00
walls.gd.uid
initial commit
2026-04-13 11:34:00 -05:00
walls.tscn
initial commit
2026-04-13 11:34:00 -05:00
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