[gd_scene load_steps=5 format=3 uid="uid://bbillxtmjxkoi"] [ext_resource type="PackedScene" uid="uid://ser0oa3o1n56" path="res://scenes/player/Player.tscn" id="1_omx3t"] [sub_resource type="Environment" id="Environment_omx3t"] background_mode = 1 background_color = Color(1, 1, 1, 1) [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_omx3t"] emission_shape = 3 emission_box_extents = Vector3(1, 1, 1) gravity = Vector3(0, -1, 0) [sub_resource type="BoxMesh" id="BoxMesh_omx3t"] [node name="APATHY" type="Node"] [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_omx3t") [node name="Player" parent="." instance=ExtResource("1_omx3t")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.55077, -4.83193) [node name="JunkGenerator" type="GPUParticles3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -23.7467, 21.5856, -35.8718) lifetime = 6.45 speed_scale = 1.34 process_material = SubResource("ParticleProcessMaterial_omx3t") draw_pass_1 = SubResource("BoxMesh_omx3t") [node name="TheStretch" type="CSGBox3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -500.547) use_collision = true size = Vector3(30, 1, 1000)