[gd_scene load_steps=38 format=3 uid="uid://b6e02a4j454sc"] [ext_resource type="Script" uid="uid://r12evnxbh7ee" path="res://scripts/levels/gag_haunted_house.gd" id="1_yntvb"] [ext_resource type="AudioStream" uid="uid://blumqc1qeqdse" path="res://assets/SFX/50054__vibe_crc__rain_session_thunder_2006.wav" id="2_vlbjv"] [ext_resource type="Texture2D" uid="uid://bwm0fvouixtee" path="res://assets/textures/wallpaper_walls/texpaint/PT_GOLD.png" id="3_gk1ye"] [ext_resource type="Material" uid="uid://dh85uxw6c6f1x" path="res://resources/night_sky.tres" id="3_vlbjv"] [ext_resource type="Material" uid="uid://b6gm2sotwdai" path="res://assets/material/glass_window.tres" id="4_euwf8"] [ext_resource type="Texture2D" uid="uid://dnujqpqdxqltf" path="res://assets/textures/wood/WoodFloor008/WoodFloor008_1K-PNG_Color.png" id="5_i0bvx"] [ext_resource type="Texture2D" uid="uid://cxoriofrlup4b" path="res://assets/textures/wood/WoodFloor008/WoodFloor008_1K-PNG_NormalGL.png" id="6_8hkvu"] [ext_resource type="Texture2D" uid="uid://qb7i37d7q6pu" path="res://assets/textures/wood/WoodFloor008/WoodFloor008_1K-PNG_Roughness.png" id="7_kxb06"] [ext_resource type="PackedScene" uid="uid://qb07sbwi5pda" path="res://scenes/entities/godless_pawn.tscn" id="8_ne6oc"] [ext_resource type="PackedScene" uid="uid://ser0oa3o1n56" path="res://scenes/player/Player.tscn" id="9_sreei"] [ext_resource type="Texture2D" uid="uid://bqt3p0v6m4w8b" path="res://assets/textures/ground/synt grass pack/ground_grass_gen_02.png" id="11_gk1ye"] [ext_resource type="PackedScene" uid="uid://bh0m8jrngk1sv" path="res://scenes/warp_area.tscn" id="12_euwf8"] [ext_resource type="PackedScene" uid="uid://dmncm13oeuh7s" path="res://scenes/props/tombstone_decoration.tscn" id="13_i0bvx"] [ext_resource type="AudioStream" uid="uid://cfhe8hhegoc3y" path="res://assets/SFX/254783__jonathantremblay__buzzing-light.mp3" id="14_8hkvu"] [sub_resource type="Sky" id="Sky_8ecq3"] sky_material = ExtResource("3_vlbjv") [sub_resource type="Environment" id="Environment_yav7o"] background_mode = 2 sky = SubResource("Sky_8ecq3") ambient_light_source = 3 ambient_light_color = Color(0.947199, 0.947199, 0.947199, 1) glow_enabled = true glow_levels/1 = 7.0 glow_levels/2 = 2.0 glow_levels/6 = 1.0 glow_levels/7 = 2.0 glow_normalized = true glow_blend_mode = 0 fog_light_color = Color(0, 0, 0, 1) fog_density = 0.1971 volumetric_fog_albedo = Color(0, 0, 0, 1) volumetric_fog_sky_affect = 0.1 volumetric_fog_temporal_reprojection_amount = 0.99 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ban3v"] transparency = 1 albedo_color = Color(1, 0.329412, 0.180392, 0.588235) [sub_resource type="BoxMesh" id="BoxMesh_i0bvx"] material = SubResource("StandardMaterial3D_ban3v") size = Vector3(3, 4, 1) [sub_resource type="BoxShape3D" id="BoxShape3D_8hkvu"] size = Vector3(3, 4, 1) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_amuul"] transparency = 1 albedo_color = Color(1, 1, 1, 0.588235) [sub_resource type="BoxMesh" id="BoxMesh_kxb06"] material = SubResource("StandardMaterial3D_amuul") size = Vector3(3, 4, 1) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_i0bvx"] transparency = 1 albedo_color = Color(0.0392157, 0.870588, 0.105882, 0.588235) [sub_resource type="BoxMesh" id="BoxMesh_ne6oc"] material = SubResource("StandardMaterial3D_i0bvx") size = Vector3(3, 4, 1) [sub_resource type="BoxShape3D" id="BoxShape3D_sreei"] size = Vector3(3, 4, 1) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5k2c6"] albedo_texture = ExtResource("3_gk1ye") uv1_triplanar = true uv1_world_triplanar = true texture_filter = 0 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tp0cp"] albedo_texture = ExtResource("5_i0bvx") roughness_texture = ExtResource("7_kxb06") normal_enabled = true normal_texture = ExtResource("6_8hkvu") uv1_triplanar = true uv1_world_triplanar = true texture_filter = 0 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2a5lw"] albedo_texture = ExtResource("5_i0bvx") roughness_texture = ExtResource("7_kxb06") normal_enabled = true normal_texture = ExtResource("6_8hkvu") uv1_triplanar = true uv1_world_triplanar = true [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_xpcxy"] albedo_texture = ExtResource("5_i0bvx") roughness_texture = ExtResource("7_kxb06") normal_enabled = true normal_texture = ExtResource("6_8hkvu") uv1_triplanar = true uv1_world_triplanar = true texture_filter = 2 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4kcu7"] metallic = 1.0 roughness = 0.0 [sub_resource type="CylinderMesh" id="CylinderMesh_gg6th"] material = SubResource("StandardMaterial3D_4kcu7") top_radius = 1.0 bottom_radius = 1.0 height = 0.1 [sub_resource type="CylinderShape3D" id="CylinderShape3D_5wlp7"] height = 0.1 radius = 1.0 [sub_resource type="Curve3D" id="Curve3D_euwf8"] closed = true _data = { "points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 40), "tilts": PackedFloat32Array(0, 0, 0) } point_count = 3 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_euwf8"] albedo_texture = ExtResource("11_gk1ye") uv1_triplanar = true uv1_world_triplanar = true texture_filter = 2 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_kxb06"] albedo_color = Color(0.215686, 1, 1, 1) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ne6oc"] albedo_color = Color(0.0941176, 0.615686, 0.172549, 1) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_sreei"] albedo_color = Color(0.215686, 1, 1, 1) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8hkvu"] albedo_color = Color(5, 5, 5, 1) backlight = Color(1, 1, 1, 1) [node name="GagHauntedHouse" type="Node"] script = ExtResource("1_yntvb") [node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."] stream = ExtResource("2_vlbjv") volume_db = -5.0 autoplay = true [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_yav7o") [node name="Player" parent="." instance=ExtResource("9_sreei")] transform = Transform3D(-0.996521, 0, -0.0833475, 0, 1, 0, 0.0833475, 0, -0.996521, 1.08068, 1.98982, -5.2451) [node name="WarpSpawnPoints" type="Node3D" parent="."] [node name="ToGrunge" parent="WarpSpawnPoints" instance=ExtResource("12_euwf8")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.747478, 2.46914, -14.3806) monitorable = false [node name="MeshInstance3D" type="MeshInstance3D" parent="WarpSpawnPoints/ToGrunge"] mesh = SubResource("BoxMesh_i0bvx") [node name="CollisionShape3D" type="CollisionShape3D" parent="WarpSpawnPoints/ToGrunge"] shape = SubResource("BoxShape3D_8hkvu") [node name="Label3D" type="Label3D" parent="WarpSpawnPoints/ToGrunge"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.36281, 0) billboard = 2 text = "To Grunge" font_size = 75 [node name="GrungeSpawn" type="Node3D" parent="WarpSpawnPoints/ToGrunge"] transform = Transform3D(-4.37722e-08, 0, 1, 0, 1, 0, -1, 0, -4.37722e-08, 0.280861, -0.86668, -2.85476) [node name="ToCruelCalculus" parent="WarpSpawnPoints" instance=ExtResource("12_euwf8")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6.25068, 2.53721, -14.5506) monitorable = false [node name="MeshInstance3D" type="MeshInstance3D" parent="WarpSpawnPoints/ToCruelCalculus"] mesh = SubResource("BoxMesh_kxb06") [node name="CollisionShape3D" type="CollisionShape3D" parent="WarpSpawnPoints/ToCruelCalculus"] shape = SubResource("BoxShape3D_8hkvu") [node name="Label3D" type="Label3D" parent="WarpSpawnPoints/ToCruelCalculus"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.36281, 0) billboard = 2 text = "To Cruel Calculus" font_size = 75 [node name="CalculusSpawn" type="Node3D" parent="WarpSpawnPoints/ToCruelCalculus"] transform = Transform3D(-4.37722e-08, 0, 1, 0, 1, 0, -1, 0, -4.37722e-08, 0.280861, -0.86668, -2.85476) [node name="ToCampus" parent="WarpSpawnPoints" instance=ExtResource("12_euwf8")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.385, 2.51172, -14.0662) [node name="MeshInstance3D" type="MeshInstance3D" parent="WarpSpawnPoints/ToCampus"] mesh = SubResource("BoxMesh_ne6oc") [node name="CollisionShape3D" type="CollisionShape3D" parent="WarpSpawnPoints/ToCampus"] shape = SubResource("BoxShape3D_sreei") [node name="Label3D" type="Label3D" parent="WarpSpawnPoints/ToCampus"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.36281, 0) billboard = 2 text = "To Campus" font_size = 75 [node name="CampusSpawn" type="Node3D" parent="WarpSpawnPoints/ToCampus"] transform = Transform3D(-4.37722e-08, 0, 1, 0, 1, 0, -1, 0, -4.37722e-08, 0.280861, -0.86668, -2.85476) [node name="HauntedHouse" type="Node3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 71.424, 0, -45.126) [node name="Walls" type="Node3D" parent="HauntedHouse"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.215978, 0) [node name="Wall" type="CSGBox3D" parent="HauntedHouse/Walls"] transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 2.5, 22) use_collision = true size = Vector3(40, 5, 0.1) material = SubResource("StandardMaterial3D_5k2c6") [node name="Window" type="CSGBox3D" parent="HauntedHouse/Walls/Wall"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.59183e-09, 0.0732675, -0.0010128) size = Vector3(2, 3, 0.11) material = ExtResource("4_euwf8") [node name="WallPaneling" type="CSGBox3D" parent="HauntedHouse/Walls/Wall"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2.5, 0) size = Vector3(40, 1.5, 0.2) material = SubResource("StandardMaterial3D_tp0cp") [node name="Wall2" type="CSGBox3D" parent="HauntedHouse/Walls"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -22) use_collision = true size = Vector3(40, 5, 0.1) material = SubResource("StandardMaterial3D_5k2c6") [node name="WallPaneling" type="CSGBox3D" parent="HauntedHouse/Walls/Wall2"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2.5, 0) size = Vector3(40, 1.5, 0.2) material = SubResource("StandardMaterial3D_tp0cp") [node name="Wall3" type="CSGBox3D" parent="HauntedHouse/Walls"] transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 20, 2.5, 0) use_collision = true size = Vector3(44.1, 5, 0.1) material = SubResource("StandardMaterial3D_5k2c6") [node name="WallPaneling" type="CSGBox3D" parent="HauntedHouse/Walls/Wall3"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2.5, 0) size = Vector3(44, 1.5, 0.2) material = SubResource("StandardMaterial3D_tp0cp") [node name="Wall4" type="CSGBox3D" parent="HauntedHouse/Walls"] transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -20, 2.5, 0) use_collision = true size = Vector3(44.1, 5, 0.1) material = SubResource("StandardMaterial3D_5k2c6") [node name="WallPaneling" type="CSGBox3D" parent="HauntedHouse/Walls/Wall4"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2.5, 0) size = Vector3(44, 1.5, 0.2) material = SubResource("StandardMaterial3D_tp0cp") [node name="WallInterior" type="CSGBox3D" parent="HauntedHouse/Walls"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9, 2.5, -10) use_collision = true size = Vector3(14, 5, 16) material = SubResource("StandardMaterial3D_5k2c6") [node name="WallInterior" type="CSGBox3D" parent="HauntedHouse/Walls/WallInterior"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2.5, 0) use_collision = true size = Vector3(14.1, 1.5, 16.1) material = SubResource("StandardMaterial3D_2a5lw") [node name="WallInterior2" type="CSGBox3D" parent="HauntedHouse/Walls"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9, 2.5, 10) use_collision = true size = Vector3(14, 5, 16) material = SubResource("StandardMaterial3D_5k2c6") [node name="WallInterior" type="CSGBox3D" parent="HauntedHouse/Walls/WallInterior2"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2.5, 0) use_collision = true size = Vector3(14.1, 1.5, 16.1) material = SubResource("StandardMaterial3D_2a5lw") [node name="WallInterior3" type="CSGBox3D" parent="HauntedHouse/Walls"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9, 2.5, 10) use_collision = true size = Vector3(14, 5, 16) material = SubResource("StandardMaterial3D_5k2c6") [node name="WallInterior" type="CSGBox3D" parent="HauntedHouse/Walls/WallInterior3"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2.5, 0) use_collision = true size = Vector3(14.1, 1.5, 16.1) material = SubResource("StandardMaterial3D_2a5lw") [node name="WallInterior4" type="CSGBox3D" parent="HauntedHouse/Walls"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9, 2.5, -10) use_collision = true size = Vector3(14, 5, 16) material = SubResource("StandardMaterial3D_5k2c6") [node name="WallInterior" type="CSGBox3D" parent="HauntedHouse/Walls/WallInterior4"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2.5, 0) use_collision = true size = Vector3(14.1, 1.5, 16.1) material = SubResource("StandardMaterial3D_2a5lw") [node name="Floors" type="Node3D" parent="HauntedHouse"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.215978, 0) [node name="Floor" type="CSGBox3D" parent="HauntedHouse/Floors" groups=["wood_floor"]] use_collision = true size = Vector3(4, 0.1, 40) material = SubResource("StandardMaterial3D_xpcxy") [node name="Floor2" type="CSGBox3D" parent="HauntedHouse/Floors" groups=["wood_floor"]] transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0, 0) use_collision = true size = Vector3(4, 0.1, 40) material = SubResource("StandardMaterial3D_xpcxy") [node name="Floor3" type="CSGBox3D" parent="HauntedHouse/Floors" groups=["wood_floor"]] transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0, 20) use_collision = true size = Vector3(4, 0.1, 40) material = SubResource("StandardMaterial3D_xpcxy") [node name="Floor4" type="CSGBox3D" parent="HauntedHouse/Floors" groups=["wood_floor"]] transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0, -20) use_collision = true size = Vector3(4, 0.1, 40) material = SubResource("StandardMaterial3D_xpcxy") [node name="Floor5" type="CSGBox3D" parent="HauntedHouse/Floors" groups=["wood_floor"]] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 18, 0, 0) use_collision = true size = Vector3(4, 0.1, 40) material = SubResource("StandardMaterial3D_xpcxy") [node name="Floor6" type="CSGBox3D" parent="HauntedHouse/Floors" groups=["wood_floor"]] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -18, 0, 0) use_collision = true size = Vector3(4, 0.1, 40) material = SubResource("StandardMaterial3D_xpcxy") [node name="Mirror" type="StaticBody3D" parent="HauntedHouse"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 5.54701, 1.85127, 17.9708) [node name="MeshInstance3D" type="MeshInstance3D" parent="HauntedHouse/Mirror"] mesh = SubResource("CylinderMesh_gg6th") [node name="CollisionShape3D" type="CollisionShape3D" parent="HauntedHouse/Mirror"] shape = SubResource("CylinderShape3D_5wlp7") [node name="Mirror2" type="StaticBody3D" parent="HauntedHouse"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, -8.11154, 1.85127, 21.9714) [node name="MeshInstance3D" type="MeshInstance3D" parent="HauntedHouse/Mirror2"] mesh = SubResource("CylinderMesh_gg6th") [node name="CollisionShape3D" type="CollisionShape3D" parent="HauntedHouse/Mirror2"] shape = SubResource("CylinderShape3D_5wlp7") [node name="ReflectionProbe" type="ReflectionProbe" parent="HauntedHouse"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5.57537, 1.86599, 17.9226) update_mode = 1 size = Vector3(52.9208, 4.56679, 8.5488) box_projection = true ambient_mode = 0 ambient_color_energy = 0.0 [node name="ReflectionProbe2" type="ReflectionProbe" parent="HauntedHouse"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.1611, 1.84657, 22.0146) size = Vector3(64.4402, 4.56679, 8.5488) box_projection = true ambient_mode = 0 ambient_color_energy = 0.0 [node name="WindowFixedCamera" type="Camera3D" parent="HauntedHouse"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.09779, 23.3406) [node name="Path3D" type="Path3D" parent="HauntedHouse"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0766144, 0.513068, -20.0771) curve = SubResource("Curve3D_euwf8") [node name="PathFollow3D" type="PathFollow3D" parent="HauntedHouse/Path3D"] transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0) [node name="GodlessPawn" parent="HauntedHouse/Path3D/PathFollow3D" instance=ExtResource("8_ne6oc")] [node name="Ground" type="CSGBox3D" parent="."] use_collision = true size = Vector3(500, 1, 500) material = SubResource("StandardMaterial3D_euwf8") [node name="TombstoneDecoration" parent="." instance=ExtResource("13_i0bvx")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 14.4911, 1.19184, -14.3557) [node name="ClausterphobiaTunnel" type="Node3D" parent="."] [node name="CSGBox3D" type="CSGBox3D" parent="ClausterphobiaTunnel"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.80211, 8.25861) use_collision = true size = Vector3(1, 3.50049, 17.5172) material = SubResource("StandardMaterial3D_kxb06") [node name="CSGBox3D2" type="CSGBox3D" parent="ClausterphobiaTunnel"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.13677, 1.80211, 8.25861) use_collision = true size = Vector3(1, 3.50049, 17.5172) material = SubResource("StandardMaterial3D_kxb06") [node name="CSGBox3D3" type="CSGBox3D" parent="ClausterphobiaTunnel"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.06847, 0.544194, 8.26645) use_collision = true size = Vector3(1.18701, 1, 17.5178) material = SubResource("StandardMaterial3D_ne6oc") [node name="CSGBox3D4" type="CSGBox3D" parent="ClausterphobiaTunnel"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.06847, 4.01698, 8.26645) use_collision = true size = Vector3(1.18701, 1, 17.5178) material = SubResource("StandardMaterial3D_sreei") [node name="FakeLight" type="CSGBox3D" parent="ClausterphobiaTunnel"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.01606, 3.34562, 1.39124) use_collision = true size = Vector3(0.593811, 0.38623, 1.8241) material = SubResource("StandardMaterial3D_8hkvu") [node name="SpotLight3D" type="SpotLight3D" parent="ClausterphobiaTunnel/FakeLight"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0.121436, 0) light_size = 1.0 shadow_enabled = true spot_range = 4.32266 spot_attenuation = -1.42 spot_angle = 45.7159 spot_angle_attenuation = 1.99999 [node name="CSGBox3D" type="CSGBox3D" parent="ClausterphobiaTunnel/FakeLight/SpotLight3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.169755, 0, -0.237505) size = Vector3(0.195496, 1, 0.1) [node name="CSGBox3D2" type="CSGBox3D" parent="ClausterphobiaTunnel/FakeLight/SpotLight3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.176279, 0, -0.237505) size = Vector3(0.236252, 1, 0.1) [node name="CSGBox3D3" type="CSGBox3D" parent="ClausterphobiaTunnel/FakeLight/SpotLight3D"] transform = Transform3D(-4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, -0.0137644, 0.439173, -0.237505) size = Vector3(0.508179, 0.561035, 0.1) [node name="CSGBox3D4" type="CSGBox3D" parent="ClausterphobiaTunnel/FakeLight/SpotLight3D"] transform = Transform3D(-4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, -0.0128183, -0.440637, -0.237505) size = Vector3(0.50592, 0.574768, 0.1) [node name="BuzzingLight" type="AudioStreamPlayer3D" parent="ClausterphobiaTunnel/FakeLight"] stream = ExtResource("14_8hkvu") volume_db = -20.0 autoplay = true max_distance = 10.0 [node name="FakeLight2" type="CSGBox3D" parent="ClausterphobiaTunnel"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12.0398, 2.46719, 3.54231) use_collision = true size = Vector3(0.593811, 0.38623, 1.8241) material = SubResource("StandardMaterial3D_8hkvu") [node name="SpotLight3D" type="SpotLight3D" parent="ClausterphobiaTunnel/FakeLight2"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -0.0833185, 0.0234671, -0.154754) light_size = 0.521 shadow_enabled = true spot_range = 3.275 spot_attenuation = -3.64 [node name="FakeLight3" type="CSGBox3D" parent="ClausterphobiaTunnel"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.13494, 3.49402, 5.78997) use_collision = true size = Vector3(0.593811, 0.38623, 1.8241) material = SubResource("StandardMaterial3D_8hkvu") [node name="SpotLight3D" type="SpotLight3D" parent="ClausterphobiaTunnel/FakeLight3"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -0.0833185, 0.0234671, -0.154754) shadow_enabled = true spot_range = 3.134 spot_attenuation = -1.42 spot_angle = 89.9 spot_angle_attenuation = 1.99999 [node name="FakeLight4" type="CSGBox3D" parent="ClausterphobiaTunnel"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.13494, 3.49402, 8.00776) use_collision = true size = Vector3(0.593811, 0.38623, 1.8241) material = SubResource("StandardMaterial3D_8hkvu") [node name="SpotLight3D" type="SpotLight3D" parent="ClausterphobiaTunnel/FakeLight4"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -0.0833185, 0.0234671, -0.154754) light_size = 0.521 shadow_enabled = true spot_range = 3.0 spot_attenuation = -1.74 spot_angle = 89.9 spot_angle_attenuation = 1.99999 [node name="FakeLight5" type="CSGBox3D" parent="ClausterphobiaTunnel"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.13494, 3.49402, 10.4517) use_collision = true size = Vector3(0.593811, 0.38623, 1.8241) material = SubResource("StandardMaterial3D_8hkvu") [node name="SpotLight3D" type="SpotLight3D" parent="ClausterphobiaTunnel/FakeLight5"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -0.0833185, 0.0234671, -0.154754) shadow_enabled = true spot_range = 3.134 spot_attenuation = -1.42 spot_angle = 89.9 spot_angle_attenuation = 1.99999 [node name="FakeLight6" type="CSGBox3D" parent="ClausterphobiaTunnel"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.13494, 3.49402, 12.9148) use_collision = true size = Vector3(0.593811, 0.38623, 1.8241) material = SubResource("StandardMaterial3D_8hkvu") [node name="SpotLight3D" type="SpotLight3D" parent="ClausterphobiaTunnel/FakeLight6"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -0.0833185, 0.0234671, -0.154754) light_size = 0.521 shadow_enabled = true spot_range = 3.0 spot_attenuation = -1.74 spot_angle = 89.9 spot_angle_attenuation = 1.99999 [node name="FakeLight7" type="CSGBox3D" parent="ClausterphobiaTunnel"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.13494, 3.49402, 15.5937) use_collision = true size = Vector3(0.593811, 0.38623, 1.8241) material = SubResource("StandardMaterial3D_8hkvu") [node name="SpotLight3D" type="SpotLight3D" parent="ClausterphobiaTunnel/FakeLight7"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -0.0833185, 0.0234671, -0.154754) shadow_enabled = true spot_range = 3.134 spot_attenuation = -1.42 spot_angle = 89.9 spot_angle_attenuation = 1.99999