[gd_scene load_steps=11 format=3 uid="uid://bqgmxxb62088j"] [ext_resource type="PackedScene" uid="uid://ser0oa3o1n56" path="res://scenes/player/Player.tscn" id="1_ac8v2"] [ext_resource type="Script" uid="uid://db80qoel55b05" path="res://scripts/levels/grunge_world.gd" id="1_aicam"] [ext_resource type="Shader" uid="uid://cttjw0xwkiig0" path="res://shaders/panoramic_sky.gdshader" id="1_bflmc"] [ext_resource type="PackedScene" uid="uid://bh0m8jrngk1sv" path="res://scenes/warp_area.tscn" id="4_s13ur"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_ac8v2"] shader = ExtResource("1_bflmc") shader_parameter/sky_color_1 = Color(0, 0, 0, 1) shader_parameter/sky_color_2 = Color(0.764706, 0.278431, 0, 1) shader_parameter/add_clouds = true shader_parameter/clouds_below = false shader_parameter/cloud_scale = 0.25 shader_parameter/speed = 0.03 shader_parameter/cloud_dark = 0.5 shader_parameter/cloud_light = 0.3 shader_parameter/cloud_cover = 0.2 shader_parameter/cloud_alpha = 8.0 shader_parameter/sky_tint = 0.5 shader_parameter/height_offset = 0.2 shader_parameter/sky_contribution = 0.5 [sub_resource type="Sky" id="Sky_aicam"] sky_material = SubResource("ShaderMaterial_ac8v2") [sub_resource type="Environment" id="Environment_s13ur"] background_mode = 2 sky = SubResource("Sky_aicam") ambient_light_source = 3 reflected_light_source = 2 glow_enabled = true glow_blend_mode = 0 fog_mode = 1 fog_light_color = Color(0.0820509, 0.093329, 0.11106, 1) fog_density = 1.0 fog_sky_affect = 0.0 volumetric_fog_density = 0.1337 volumetric_fog_albedo = Color(0, 0, 0, 1) volumetric_fog_sky_affect = 0.0 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5uhn2"] transparency = 1 albedo_color = Color(0.298039, 1, 0.294118, 0.988235) emission_enabled = true emission = Color(0.298039, 1, 0.294118, 1) subsurf_scatter_strength = 0.45 [sub_resource type="BoxMesh" id="BoxMesh_pqpw4"] material = SubResource("StandardMaterial3D_5uhn2") size = Vector3(3, 4, 1) [sub_resource type="BoxShape3D" id="BoxShape3D_f75os"] size = Vector3(3, 4, 1) [node name="Grunge_World" type="Node"] script = ExtResource("1_aicam") [node name="Player" parent="." instance=ExtResource("1_ac8v2")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.60296, 5.30209) [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_s13ur") [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0) layers = 3 light_color = Color(0.765478, 0.277594, 1.15514e-06, 1) light_energy = 2.0 light_specular = 6.726 shadow_enabled = true [node name="WarpSpawnPoints" type="Node3D" parent="."] [node name="ToHauntedHouse" parent="WarpSpawnPoints" instance=ExtResource("4_s13ur")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.62316, 2.48478, -7.84214) monitorable = false [node name="MeshInstance3D" type="MeshInstance3D" parent="WarpSpawnPoints/ToHauntedHouse"] mesh = SubResource("BoxMesh_pqpw4") [node name="CollisionShape3D" type="CollisionShape3D" parent="WarpSpawnPoints/ToHauntedHouse"] shape = SubResource("BoxShape3D_f75os") [node name="Label3D" type="Label3D" parent="WarpSpawnPoints/ToHauntedHouse"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.36281, 0) billboard = 2 text = "To Gag Haunted House" font_size = 75 [node name="HauntedSpawn" type="Node3D" parent="WarpSpawnPoints/ToHauntedHouse"] transform = Transform3D(-4.37722e-08, 0, 1, 0, 1, 0, -1, 0, -4.37722e-08, 0.280861, -0.86668, -2.85476) [node name="Floor" type="CSGBox3D" parent="."] use_collision = true size = Vector3(1000, 1, 1000) [node name="Dilapidated Structure" type="Label3D" parent="Floor"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0.784762, -2.57366) text = "START (Dilapidated Structure)" font_size = 500