[gd_scene load_steps=3 format=3 uid="uid://b55nbp4i8cfsb"] [ext_resource type="AudioStream" uid="uid://cfhe8hhegoc3y" path="res://assets/SFX/254783__jonathantremblay__buzzing-light.mp3" id="1_18nk2"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jekai"] albedo_color = Color(3.2944162, 3.2944162, 3.2944162, 1) backlight = Color(1, 1, 1, 1) [node name="Overhead_Office_Light" type="Node3D"] [node name="Light_Shape" type="CSGBox3D" parent="."] use_collision = true size = Vector3(0.593811, 0.38623, 1.8241) material = SubResource("StandardMaterial3D_jekai") [node name="Light" type="SpotLight3D" parent="Light_Shape"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0.121436, 0) light_color = Color(1.353256, 1.353256, 1.353256, 1) light_energy = 3.5 light_size = 1.0 spot_range = 10.0 spot_angle = 78.1 [node name="BuzzingLight" type="AudioStreamPlayer3D" parent="Light_Shape"] stream = ExtResource("1_18nk2") volume_db = -25.0 autoplay = true max_distance = 10.0