[gd_scene load_steps=7 format=3 uid="uid://cpaeyhow168"] [ext_resource type="PackedScene" uid="uid://br64bedksp8u8" path="res://scenes/props/vanishing_body.tscn" id="1_xox8g"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tl6ur"] albedo_color = Color(0.490196, 0.345098, 0.223529, 1) [sub_resource type="CylinderMesh" id="CylinderMesh_0uhdt"] material = SubResource("StandardMaterial3D_tl6ur") top_radius = 0.1 bottom_radius = 0.1 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_uve7f"] albedo_color = Color(0.61339, 0.61339, 0.61339, 1) metallic = 0.5 [sub_resource type="CylinderMesh" id="CylinderMesh_x7st5"] material = SubResource("StandardMaterial3D_uve7f") top_radius = 0.3 bottom_radius = 0.3 height = 1.0 [sub_resource type="CylinderShape3D" id="CylinderShape3D_hjwc5"] height = 2.48312 radius = 0.54428 [node name="Hammer" type="Node3D"] [node name="HammerBody" parent="." instance=ExtResource("1_xox8g")] collision_layer = 2 script = null [node name="HammerMesh" type="MeshInstance3D" parent="HammerBody"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.01944, 0) layers = 2 mesh = SubResource("CylinderMesh_0uhdt") [node name="HammerMesh2" type="MeshInstance3D" parent="HammerBody/HammerMesh"] transform = Transform3D(-4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, 0, 1.20912, 0) layers = 2 mesh = SubResource("CylinderMesh_x7st5") skeleton = NodePath("../..") [node name="CollisionShape3D" type="CollisionShape3D" parent="HammerBody"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.30416, 0) shape = SubResource("CylinderShape3D_hjwc5")