[gd_scene load_steps=4 format=3 uid="uid://drsvu0jc8anw7"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_g5ket"] metallic = 1.0 roughness = 0.0 [sub_resource type="CylinderMesh" id="CylinderMesh_6sdu2"] material = SubResource("StandardMaterial3D_g5ket") top_radius = 1.0 bottom_radius = 1.0 height = 0.1 [sub_resource type="CylinderShape3D" id="CylinderShape3D_w0x80"] height = 0.1 radius = 1.0 [node name="Mirror" type="StaticBody3D"] [node name="MeshInstance3D" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0) mesh = SubResource("CylinderMesh_6sdu2") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0) shape = SubResource("CylinderShape3D_w0x80")