[gd_scene load_steps=9 format=3 uid="uid://dmncm13oeuh7s"] [ext_resource type="Texture2D" uid="uid://bxlo31dkr1go" path="res://assets/textures/stone_rocks/seaside_rock_1k/seaside_rock_ao_1k.png" id="1_s1ylu"] [ext_resource type="Texture2D" uid="uid://dg8t4foaqplop" path="res://assets/textures/wood/WoodFloor043_1K-PNG/WoodFloor043_1K-PNG_Color.png" id="2_dw683"] [sub_resource type="BoxMesh" id="BoxMesh_anayp"] size = Vector3(1, 1.5, 0.18) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2cb4t"] albedo_color = Color(0.423651, 0.423651, 0.423651, 1) albedo_texture = ExtResource("1_s1ylu") uv1_scale = Vector3(0.2, 0.2, 0.2) uv1_triplanar = true uv1_world_triplanar = true [sub_resource type="CylinderMesh" id="CylinderMesh_ku2uk"] height = 0.18 [sub_resource type="BoxMesh" id="BoxMesh_vecq8"] size = Vector3(1, 1.5, 0.02) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_cts40"] albedo_texture = ExtResource("2_dw683") uv1_scale = Vector3(0.2, 0.2, 0.2) uv1_triplanar = true uv1_world_triplanar = true [sub_resource type="CylinderMesh" id="CylinderMesh_08au0"] height = 0.02 [node name="TombstoneDecoration" type="CSGMesh3D"] mesh = SubResource("BoxMesh_anayp") material = SubResource("StandardMaterial3D_2cb4t") [node name="TombstoneTop" type="CSGMesh3D" parent="."] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0.75, 0) mesh = SubResource("CylinderMesh_ku2uk") material = SubResource("StandardMaterial3D_2cb4t") [node name="TombstoneBack" type="CSGMesh3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.0990259) mesh = SubResource("BoxMesh_vecq8") material = SubResource("StandardMaterial3D_cts40") [node name="TombstoneTopBack" type="CSGMesh3D" parent="TombstoneBack"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0.75, 0) mesh = SubResource("CylinderMesh_08au0") material = SubResource("StandardMaterial3D_cts40")