extends Label3D @onready var timer: Timer = $"../Timer" @onready var construct: Node3D = get_tree().get_first_node_in_group("Constructs") @onready var timer_door: Node3D = get_tree().get_first_node_in_group("timer_door") @onready var exit_label: Label3D = get_tree().get_first_node_in_group("exit_label") var door_state: bool = false func _physics_process(_delta: float) -> void: ##Displays HH:MM:SS left from the timer on the label $".".text = "This door will open in\n" + "%02d:%02d:%02d" % [floor(timer.time_left / 3600), int(floor(timer.time_left / 60)) % 60, int(timer.time_left) % 60] if construct.CONSTRUCT_TYPE.name == "Time" and Input.is_action_just_pressed("UseConstruct"): #print("ZA WORLDO!!!!!!!") if timer.wait_time <= 3600: timer.wait_time = 1 timer.start() else: timer.wait_time -= 3600 timer.start() #print(timer.wait_time) func _on_timer_timeout() -> void: ##ADD LOGIC HERE TO MAKE THE TIMER DOOR OPEN if !door_state: print("THE DOOR IS NOW OPEN") exit_label.hide() timer_door.get_node("AnimationPlayer").play("door_open") door_state = true