extends Node @export var vividness: float = 0 @export var lucidity: float = 0 # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(_delta: float) -> void: if vividness < 100: pass #vividness += 0.05 print("vividness: ", vividness)