extends CharacterBody3D @onready var nav_agent: NavigationAgent3D = $NavigationAgent3D var SPEED = 1 func _ready() -> void: pass func _physics_process(_delta): var current_location = global_transform.origin var next_location = nav_agent.get_next_path_position() var new_velocity = (next_location - current_location).normalized() * SPEED velocity = velocity.move_toward(new_velocity, 0.25) move_and_slide() func update_target_location(target_location): nav_agent.target_position = target_location func _on_navigation_agent_3d_target_reached() -> void: print("GOTCHA!")