extends Node @onready var Player: CharacterBody3D = get_tree().get_first_node_in_group("player") @onready var waterway_spawn: Node3D = $WarpSpawnPoints/ToWaterway/WaterwaySpawn @onready var snow_spawn: Node3D = $WarpSpawnPoints/ToSnowHouse/SnowSpawn @onready var haunted_spawn: Node3D = $WarpSpawnPoints/ToHauntedHouse/HauntedSpawn @onready var grunge_spawn: Node3D = $WarpSpawnPoints/ToGrunge/GrungeSpawn @onready var calculus_spawn: Node3D = $WarpSpawnPoints/ToCruelCalculus/CalculusSpawn @onready var garden_spawn: Node3D = $WarpSpawnPoints/ToGardenLights/GardenSpawn func _ready() -> void: ##Make sure global refinds characters Global.scene_change() match Global.warp_from: "res://scenes/levels/cruel_calculus.tscn": Player.transform.origin = calculus_spawn.global_position Player.rotation.y = calculus_spawn.get_parent().rotation.y "res://scenes/levels/drunken_waterway.tscn": Player.transform.origin = waterway_spawn.global_position Player.rotation.y = waterway_spawn.get_parent().rotation.y "res://scenes/levels/gag_haunted_house.tscn": Player.transform.origin = haunted_spawn.global_position Player.rotation.y = haunted_spawn.get_parent().rotation.y "res://scenes/levels/garden_of_lights.tscn": Player.transform.origin = garden_spawn.global_position Player.rotation.y = garden_spawn.get_parent().rotation.y "res://scenes/levels/grunge_world.tscn": Player.transform.origin = grunge_spawn.global_position Player.rotation.y = grunge_spawn.get_parent().rotation.y "res://scenes/levels/snow_house.tscn": Player.transform.origin = snow_spawn.global_position Player.rotation.y = snow_spawn.get_parent().rotation.y