extends StaticBody3D var previous_vividness: float = 0 var toggle = false var interactable = true @onready var mesh: MeshInstance3D = $".".get_child(0) @onready var collision: CollisionShape3D = $".".get_child(1) #@onready var light: OmniLight3D = $".".get_child(2) @onready var dream_test: Node = get_tree().get_first_node_in_group("Level") @export var vivid_threshold : float = 50 @export var animation_player: AnimationPlayer func _ready() -> void: previous_vividness = dream_test.vividness func _process(_delta: float) -> void: ##if the vividness is high enough the collision and mesh dissapear if dream_test.vividness >= vivid_threshold and dream_test.vividness != previous_vividness: ## Set collision shape to zero effectively removing it collision.disabled = true mesh.visible = false #if light != null: #light.visible = false elif dream_test.vividness < vivid_threshold and dream_test.vividness != previous_vividness: collision.disabled = false mesh.visible = true #if light != null: #light.visible = true func interact(): dream_test.vividness = 60