[gd_resource type="Environment" format=3 uid="uid://bvwpt5hki31ky"] [ext_resource type="Shader" uid="uid://bjansmtqekq7y" path="res://shaders/stylized_sky.gdshader" id="1_nra2p"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_yoj5u"] shader = ExtResource("1_nra2p") shader_parameter/clouds_samples = 16 shader_parameter/shadow_sample = 4 shader_parameter/clouds_density = 0.5 shader_parameter/clouds_scale = 1.0 shader_parameter/clouds_smoothness = 0.035 shader_parameter/clouds_light_color = Color(0, 0, 0, 1) shader_parameter/clouds_shadow_intensity = 1.0 shader_parameter/high_clouds_density = 0.0 shader_parameter/top_color = Color(0.180029, 0.105062, 0.297303, 1) shader_parameter/bottom_color = Color(0.137255, 0.160784, 0.0470588, 1) shader_parameter/sun_scatter = Color(0.180392, 0.105882, 0.298039, 1) shader_parameter/astro_tint = Color(0, 0, 0, 1) shader_parameter/astro_scale = 1.0 shader_parameter/astro_intensity = 1.0 shader_parameter/stars_intensity = 1.0 shader_parameter/shooting_stars_intensity = 0.0 shader_parameter/shooting_star_tint = Color(0, 0, 0, 1) [sub_resource type="Sky" id="Sky_y5h61"] sky_material = SubResource("ShaderMaterial_yoj5u") [resource] background_mode = 2 background_color = Color(0.411765, 0.235294, 0.905882, 1) sky = SubResource("Sky_y5h61") sky_rotation = Vector3(-3.14159, 0, 0) ambient_light_source = 3 tonemap_mode = 3 glow_enabled = true glow_strength = 0.7 glow_blend_mode = 0