extends StaticBody3D @onready var debris_generator: Node3D = get_tree().get_first_node_in_group("generator") @export var stability = 2 func _process(_delta: float) -> void: match stability: 1: ##Assumes decal is always 3rd child and checks if object has a decal if self.get_children().size() > 2 and self.get_child(2) is Decal: $Decal.visible = true 0: if self.get_child(0).mesh is ArrayMesh: debris_generator.generate_debris(self.global_position, self.get_child(0).get_aabb().size * self.scale, self.get_child(0).get_surface_override_material(0), "one_shot") elif self.get_child(0).mesh is BoxMesh: debris_generator.generate_debris(self.global_position, self.get_child(0).get_aabb().size, self.get_child(0).mesh.material, "one_shot") queue_free()