extends Area3D @onready var animation_player = $"../FloorTrap/AnimationPlayer" @onready var Player: CharacterBody3D = get_tree().get_first_node_in_group("Player") @onready var collision: CollisionShape3D = $CollisionShape3D var await_animation = false ##TODO Make this signal function not run every time the player enters the area ## or at least wait unit the return animation is done playing func _on_body_entered(_body: Node3D) -> void: if !await_animation: animation_player.play("drop") await_animation = true await get_tree().create_timer(3, false).timeout await_animation = false func _on_body_exited(_body: Node3D) -> void: animation_player.play("return")