extends Area3D @onready var Player: CharacterBody3D = get_tree().get_first_node_in_group("Player") @export var warp_point: Vector3 var the_mess func _on_body_entered(body: Node3D) -> void: if body.is_in_group("player"): ##Get the file name of the current level Global.warp_from = get_tree().current_scene.scene_file_path ##Find correct next level match self.name: "ToCampus": print("schoolhouse rock") Global.next_scene = "res://scenes/levels/campus.tscn" "ToSnowHouse": print("It's snowing somewhere") Global.next_scene = "res://scenes/levels/snow_house.tscn" "ToWaterway": print("Drinking under the moonlight") Global.next_scene = "res://scenes/levels/drunken_waterway.tscn" "ToGrunge": Global.next_scene = "res://scenes/levels/grunge_world.tscn" "ToHauntedHouse": Global.next_scene = "res://scenes/levels/gag_haunted_house.tscn" "ToCruelCalculus": Global.next_scene = "res://scenes/levels/cruel_calculus.tscn" "ToGardenLights": Global.next_scene = "res://scenes/levels/garden_of_lights.tscn" ## GOTO loading screen get_tree().change_scene_to_file.call_deferred("res://scenes/menus/loading_screen.tscn") ##Cleanup the debris so it does not load into the next scene ## Might need to call deffered the litter if load times get bad the_mess = get_tree().get_nodes_in_group("mess") for litter in the_mess: litter.queue_free()