extends CSGPolygon3D @onready var hole: CSGPolygon3D = $StairHole @onready var debris: CSGPolygon3D = $StairDebris var fixed = false # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(_delta: float) -> void: if fixed: if is_instance_valid(hole): hole.queue_free() if is_instance_valid(debris): debris.queue_free()