extends Node @onready var Player: CharacterBody3D = get_tree().get_first_node_in_group("player") @onready var campus_spawn: Node3D = $WarpSpawnPoints/ToCampus/CampusSpawn @onready var waterway_spawn: Node3D = $WarpSpawnPoints/ToWaterway/WaterwaySpawn func _ready() -> void: ##Make sure global refinds characters Global.scene_change() match Global.warp_from: "res://scenes/levels/campus.tscn": Player.transform.origin = campus_spawn.global_position Player.rotation.y = campus_spawn.get_parent().rotation.y "res://scenes/levels/drunken_waterway.tscn": Player.transform.origin = waterway_spawn.global_position Player.rotation.y = waterway_spawn.get_parent().rotation.y