extends Node @onready var Player: CharacterBody3D = get_tree().get_first_node_in_group("player") @onready var haunted_spawn: Node3D = $WarpSpawnPoints/ToHauntedHouse/HauntedSpawn func _ready() -> void: ##Make sure global refinds characters Global.scene_change() match Global.warp_from: "res://scenes/levels/gag_haunted_house.tscn": Player.transform.origin = haunted_spawn.global_position Player.rotation.y = haunted_spawn.get_parent().rotation.y