extends StaticBody3D @export var light_color: Color func _ready() -> void: pass #if self.name == "LightOrb": #print(self.name) #self.get_child(0).mesh.material.albedo_color = light_color #self.get_child(0).mesh.material.emission = light_color #if self.name == "LightOrb3": #print(self.name) #self.get_child(0).mesh.material.albedo_color = light_color #self.get_child(0).mesh.material.emission = light_color