extends Control #@onready var label_color = self.find_child("Label").label_settings.font_color var text_color: Color = Color(randf(), randf(), randf()) func _ready(): ResourceLoader.load_threaded_request(Global.next_scene) #set("font_color", text_color) #label_color = text_color self.find_child("Label").add_theme_color_override("font_color", text_color) self.find_child("Label").add_theme_font_size_override("font_size", 200) func _process(_delta): if ResourceLoader.load_threaded_get_status(Global.next_scene) == 1: var packed_scene = ResourceLoader.load_threaded_get(Global.next_scene) get_tree().change_scene_to_packed(packed_scene) func _on_timer_timeout() -> void: self.find_child("Label").add_theme_color_override("font_color", Color(randf(), randf(), randf()))