extends Button func _on_pressed() -> void: match self.name: "StartButton": ##Load to the current scene ##TODO Add logic that keeps track of a save state OR always load to campus get_tree().change_scene_to_file.call_deferred("res://scenes/menus/loading_screen.tscn") "MenuButton": get_tree().change_scene_to_file.call_deferred("res://scenes/menus/main_menu.tscn") "CreditsButton": get_tree().change_scene_to_file.call_deferred("res://scenes/menus/rem_drifting_credits.tscn") "QuitButton": ##Quit the game get_tree().quit()