extends Label @onready var player: Node3D = get_tree().get_first_node_in_group("player") @onready var construct: Node3D = get_tree().get_first_node_in_group("Constructs") @onready var keybinding_label: Label = $"../ConstructKeybindingLabel" @onready var keys_label: Label = $"../KeysLabel" #@onready var key_count = player.keys.size() var key_array = [] func _process(_delta: float) -> void: self.text = "current construct: " + str(construct.CONSTRUCT_TYPE.name) keybinding_label.text = "keybinding: " + str(construct.con_number) if !player.keys.is_empty(): keys_label.text = "keys: " + str(player.keys[0])