REM/scripts/levels/cruel_calculus.gd
2026-03-26 20:37:29 -06:00

13 lines
459 B
GDScript

extends Node
@onready var Player: CharacterBody3D = get_tree().get_first_node_in_group("player")
@onready var haunted_spawn: Node3D = $WarpSpawnPoints/ToHauntedHouse/HauntedSpawn
func _ready() -> void:
##Make sure global refinds characters
Global.scene_change()
match Global.warp_from:
"res://scenes/levels/gag_haunted_house.tscn":
Player.transform.origin = haunted_spawn.global_position
Player.rotation.y = haunted_spawn.get_parent().rotation.y