13 lines
459 B
GDScript
13 lines
459 B
GDScript
extends Node
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@onready var Player: CharacterBody3D = get_tree().get_first_node_in_group("player")
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@onready var haunted_spawn: Node3D = $WarpSpawnPoints/ToHauntedHouse/HauntedSpawn
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func _ready() -> void:
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##Make sure global refinds characters
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Global.scene_change()
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match Global.warp_from:
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"res://scenes/levels/gag_haunted_house.tscn":
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Player.transform.origin = haunted_spawn.global_position
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Player.rotation.y = haunted_spawn.get_parent().rotation.y
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