REM/scenes/levels/grunge_world.tscn
2026-03-26 20:37:29 -06:00

102 lines
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[gd_scene load_steps=11 format=3 uid="uid://bqgmxxb62088j"]
[ext_resource type="PackedScene" uid="uid://ser0oa3o1n56" path="res://scenes/player/Player.tscn" id="1_ac8v2"]
[ext_resource type="Script" uid="uid://db80qoel55b05" path="res://scripts/levels/grunge_world.gd" id="1_aicam"]
[ext_resource type="Shader" uid="uid://cttjw0xwkiig0" path="res://shaders/panoramic_sky.gdshader" id="1_bflmc"]
[ext_resource type="PackedScene" uid="uid://bh0m8jrngk1sv" path="res://scenes/warp_area.tscn" id="4_s13ur"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ac8v2"]
shader = ExtResource("1_bflmc")
shader_parameter/sky_color_1 = Color(0, 0, 0, 1)
shader_parameter/sky_color_2 = Color(0.764706, 0.278431, 0, 1)
shader_parameter/add_clouds = true
shader_parameter/clouds_below = false
shader_parameter/cloud_scale = 0.25
shader_parameter/speed = 0.03
shader_parameter/cloud_dark = 0.5
shader_parameter/cloud_light = 0.3
shader_parameter/cloud_cover = 0.2
shader_parameter/cloud_alpha = 8.0
shader_parameter/sky_tint = 0.5
shader_parameter/height_offset = 0.2
shader_parameter/sky_contribution = 0.5
[sub_resource type="Sky" id="Sky_aicam"]
sky_material = SubResource("ShaderMaterial_ac8v2")
[sub_resource type="Environment" id="Environment_s13ur"]
background_mode = 2
sky = SubResource("Sky_aicam")
ambient_light_source = 3
reflected_light_source = 2
glow_enabled = true
glow_blend_mode = 0
fog_mode = 1
fog_light_color = Color(0.0820509, 0.093329, 0.11106, 1)
fog_density = 1.0
fog_sky_affect = 0.0
volumetric_fog_density = 0.1337
volumetric_fog_albedo = Color(0, 0, 0, 1)
volumetric_fog_sky_affect = 0.0
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5uhn2"]
transparency = 1
albedo_color = Color(0.298039, 1, 0.294118, 0.988235)
emission_enabled = true
emission = Color(0.298039, 1, 0.294118, 1)
subsurf_scatter_strength = 0.45
[sub_resource type="BoxMesh" id="BoxMesh_pqpw4"]
material = SubResource("StandardMaterial3D_5uhn2")
size = Vector3(3, 4, 1)
[sub_resource type="BoxShape3D" id="BoxShape3D_f75os"]
size = Vector3(3, 4, 1)
[node name="Grunge_World" type="Node"]
script = ExtResource("1_aicam")
[node name="Player" parent="." instance=ExtResource("1_ac8v2")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.60296, 5.30209)
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_s13ur")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
layers = 3
light_color = Color(0.765478, 0.277594, 1.15514e-06, 1)
light_energy = 2.0
light_specular = 6.726
shadow_enabled = true
[node name="WarpSpawnPoints" type="Node3D" parent="."]
[node name="ToHauntedHouse" parent="WarpSpawnPoints" instance=ExtResource("4_s13ur")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.62316, 2.48478, -7.84214)
monitorable = false
[node name="MeshInstance3D" type="MeshInstance3D" parent="WarpSpawnPoints/ToHauntedHouse"]
mesh = SubResource("BoxMesh_pqpw4")
[node name="CollisionShape3D" type="CollisionShape3D" parent="WarpSpawnPoints/ToHauntedHouse"]
shape = SubResource("BoxShape3D_f75os")
[node name="Label3D" type="Label3D" parent="WarpSpawnPoints/ToHauntedHouse"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.36281, 0)
billboard = 2
text = "To Gag Haunted House"
font_size = 75
[node name="HauntedSpawn" type="Node3D" parent="WarpSpawnPoints/ToHauntedHouse"]
transform = Transform3D(-4.37722e-08, 0, 1, 0, 1, 0, -1, 0, -4.37722e-08, 0.280861, -0.86668, -2.85476)
[node name="Floor" type="CSGBox3D" parent="."]
use_collision = true
size = Vector3(1000, 1, 1000)
[node name="Dilapidated Structure" type="Label3D" parent="Floor"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0.784762, -2.57366)
text = "START (Dilapidated Structure)"
font_size = 500