REM/scenes/props/mirror.tscn
2026-03-26 20:37:29 -06:00

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[gd_scene load_steps=4 format=3 uid="uid://drsvu0jc8anw7"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_g5ket"]
metallic = 1.0
roughness = 0.0
[sub_resource type="CylinderMesh" id="CylinderMesh_6sdu2"]
material = SubResource("StandardMaterial3D_g5ket")
top_radius = 1.0
bottom_radius = 1.0
height = 0.1
[sub_resource type="CylinderShape3D" id="CylinderShape3D_w0x80"]
height = 0.1
radius = 1.0
[node name="Mirror" type="StaticBody3D"]
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
mesh = SubResource("CylinderMesh_6sdu2")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
shape = SubResource("CylinderShape3D_w0x80")