120 lines
4.1 KiB
Plaintext
120 lines
4.1 KiB
Plaintext
[gd_scene load_steps=10 format=3 uid="uid://buupbbacb5pmc"]
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[ext_resource type="Texture2D" uid="uid://7fagq33bixhr" path="res://assets/textures/metal/Metal029_1K-PNG/Metal029_1K-PNG_Color.png" id="1_h6610"]
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[ext_resource type="Material" uid="uid://b6gm2sotwdai" path="res://assets/material/glass_window.tres" id="1_t0l00"]
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[ext_resource type="Texture2D" uid="uid://6fdgkbvnwnph" path="res://assets/textures/metal/Metal029_1K-PNG/Metal029_1K-PNG_Metalness.png" id="2_6r4i8"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_oth47"]
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albedo_texture = ExtResource("1_h6610")
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metallic = 1.0
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metallic_texture = ExtResource("2_6r4i8")
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uv1_triplanar = true
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uv1_world_triplanar = true
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_s6i8d"]
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albedo_color = Color(49.724, 33.15, 0, 1)
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[sub_resource type="CylinderMesh" id="CylinderMesh_h6610"]
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top_radius = 1.05
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bottom_radius = 0.7
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height = 1.2
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radial_segments = 4
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[sub_resource type="CylinderMesh" id="CylinderMesh_6r4i8"]
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material = ExtResource("1_t0l00")
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top_radius = 0.9
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bottom_radius = 0.6
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height = 1.0
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radial_segments = 4
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[sub_resource type="CylinderMesh" id="CylinderMesh_t0l00"]
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material = SubResource("StandardMaterial3D_oth47")
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top_radius = 0.3
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bottom_radius = 1.2
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height = 0.5
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radial_segments = 4
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[sub_resource type="CylinderMesh" id="CylinderMesh_s6i8d"]
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material = SubResource("StandardMaterial3D_oth47")
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top_radius = 0.35
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bottom_radius = 0.6
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height = 1.0
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[node name="ParkLamp" type="Node3D"]
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[node name="Pole" type="CSGCylinder3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.972904, 0)
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use_collision = true
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radius = 0.35
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height = 3.9458
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sides = 32
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material = SubResource("StandardMaterial3D_oth47")
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[node name="LampHeadBase" type="CSGBox3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00131226, 2.95614, 0.00100708)
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use_collision = true
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size = Vector3(0.984802, 0.012207, 0.983093)
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material = SubResource("StandardMaterial3D_oth47")
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[node name="Light" type="CSGSphere3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.63952, 0)
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use_collision = true
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radius = 0.2
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radial_segments = 100
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rings = 64
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material = SubResource("StandardMaterial3D_s6i8d")
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[node name="OmniLight3D" type="OmniLight3D" parent="Light"]
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light_color = Color(1, 0.717647, 0, 1)
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light_energy = 3.0
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omni_range = 25.0
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[node name="Lightbulb" type="CSGSphere3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.63952, 0)
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use_collision = true
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radius = 0.35
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radial_segments = 100
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rings = 64
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material = ExtResource("1_t0l00")
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[node name="LampHead" type="CSGMesh3D" parent="."]
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transform = Transform3D(0.707107, 0, 0.707107, 0, 1, 0, -0.707107, 0, 0.707107, -0.00240707, 3.54509, 0)
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use_collision = true
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mesh = SubResource("CylinderMesh_h6610")
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material = SubResource("StandardMaterial3D_oth47")
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[node name="CSGMesh3D" type="CSGMesh3D" parent="LampHead"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0793712, 0.0176244, -0.0673712)
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cast_shadow = 0
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operation = 2
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mesh = SubResource("CylinderMesh_6r4i8")
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[node name="CSGMesh3D2" type="CSGMesh3D" parent="LampHead"]
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transform = Transform3D(-8.9407e-08, 0, 1, 0, 1, 0, -1, 0, -8.9407e-08, -0.0724406, 0.0176244, -0.0627987)
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cast_shadow = 0
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operation = 2
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mesh = SubResource("CylinderMesh_6r4i8")
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[node name="CSGMesh3D3" type="CSGMesh3D" parent="LampHead"]
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transform = Transform3D(-1, 0, -8.9407e-08, 0, 1, 0, 8.9407e-08, 0, -1, -0.0615578, 0.0176244, 0.0735578)
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cast_shadow = 0
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operation = 2
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mesh = SubResource("CylinderMesh_6r4i8")
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[node name="CSGMesh3D4" type="CSGMesh3D" parent="LampHead"]
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transform = Transform3D(0, 0, -1, 0, 1, 0, 1, 0, 0, 0.0789015, 0.0176244, 0.0627143)
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cast_shadow = 0
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operation = 2
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mesh = SubResource("CylinderMesh_6r4i8")
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[node name="LampCap" type="CSGMesh3D" parent="."]
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transform = Transform3D(0.707107, 0, 0.707107, 0, 1, 0, -0.707107, 0, 0.707107, 0, 4.39616, 0)
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use_collision = true
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mesh = SubResource("CylinderMesh_t0l00")
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[node name="LampBase" type="CSGMesh3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.50415, 0)
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use_collision = true
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mesh = SubResource("CylinderMesh_s6i8d")
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