REM/scenes/settings.gd
2026-03-26 20:37:29 -06:00

17 lines
466 B
GDScript

extends Control
@onready var resolution_selector: OptionButton = $Resolution/ResolutionSelector
func _on_confirm_audio_button_pressed() -> void:
AudioServer.set_bus_volume_db(0,linear_to_db($Audio/VBoxContainer/MasterVolume.value))
func _on_resolution_selector_item_selected(index: int) -> void:
match index:
0:
get_window().set_size(Vector2i(1920,1080))
1:
get_window().set_size(Vector2i(1600,900))
2:
get_window().set_size(Vector2i(1280,720))