REM/scripts/countdown_label.gd
2026-03-26 20:37:29 -06:00

32 lines
1.1 KiB
GDScript

extends Label3D
@onready var timer: Timer = $"../Timer"
@onready var construct: Node3D = get_tree().get_first_node_in_group("Constructs")
@onready var timer_door: Node3D = get_tree().get_first_node_in_group("timer_door")
@onready var exit_label: Label3D = get_tree().get_first_node_in_group("exit_label")
var door_state: bool = false
func _physics_process(_delta: float) -> void:
##Displays HH:MM:SS left from the timer on the label
$".".text = "This door will open in\n" + "%02d:%02d:%02d" % [floor(timer.time_left / 3600), int(floor(timer.time_left / 60)) % 60, int(timer.time_left) % 60]
if construct.CONSTRUCT_TYPE.name == "Time" and Input.is_action_just_pressed("UseConstruct"):
#print("ZA WORLDO!!!!!!!")
if timer.wait_time <= 3600:
timer.wait_time = 1
timer.start()
else:
timer.wait_time -= 3600
timer.start()
#print(timer.wait_time)
func _on_timer_timeout() -> void:
##ADD LOGIC HERE TO MAKE THE TIMER DOOR OPEN
if !door_state:
print("THE DOOR IS NOW OPEN")
exit_label.hide()
timer_door.get_node("AnimationPlayer").play("door_open")
door_state = true