REM/scripts/keyhole.gd
2026-03-26 20:37:29 -06:00

21 lines
653 B
GDScript

extends Node3D
@onready var Player: Node3D = get_tree().get_first_node_in_group("player")
@onready var player_ray: Node3D = get_tree().get_first_node_in_group("player_ray")
var lock_key = {"Padlock": "rusty_key"}
func _physics_process(_delta: float) -> void:
if has_node("InteractLabel"):
if player_ray.is_colliding() and player_ray.get_collider() == self:
$InteractLabel.show()
else:
$InteractLabel.hide()
func interact():
if self.is_in_group("locked"):
for i in Player.keys.size():
if Player.keys[i] == lock_key[self.name]:
##TODO Add an animation of the key going into the lock and it falling on the ground
queue_free()