REM/scripts/levels/campus.gd
2026-03-26 20:37:29 -06:00

33 lines
1.6 KiB
GDScript

extends Node
@onready var Player: CharacterBody3D = get_tree().get_first_node_in_group("player")
@onready var waterway_spawn: Node3D = $WarpSpawnPoints/ToWaterway/WaterwaySpawn
@onready var snow_spawn: Node3D = $WarpSpawnPoints/ToSnowHouse/SnowSpawn
@onready var haunted_spawn: Node3D = $WarpSpawnPoints/ToHauntedHouse/HauntedSpawn
@onready var grunge_spawn: Node3D = $WarpSpawnPoints/ToGrunge/GrungeSpawn
@onready var calculus_spawn: Node3D = $WarpSpawnPoints/ToCruelCalculus/CalculusSpawn
@onready var garden_spawn: Node3D = $WarpSpawnPoints/ToGardenLights/GardenSpawn
func _ready() -> void:
##Make sure global refinds characters
Global.scene_change()
match Global.warp_from:
"res://scenes/levels/cruel_calculus.tscn":
Player.transform.origin = calculus_spawn.global_position
Player.rotation.y = calculus_spawn.get_parent().rotation.y
"res://scenes/levels/drunken_waterway.tscn":
Player.transform.origin = waterway_spawn.global_position
Player.rotation.y = waterway_spawn.get_parent().rotation.y
"res://scenes/levels/gag_haunted_house.tscn":
Player.transform.origin = haunted_spawn.global_position
Player.rotation.y = haunted_spawn.get_parent().rotation.y
"res://scenes/levels/garden_of_lights.tscn":
Player.transform.origin = garden_spawn.global_position
Player.rotation.y = garden_spawn.get_parent().rotation.y
"res://scenes/levels/grunge_world.tscn":
Player.transform.origin = grunge_spawn.global_position
Player.rotation.y = grunge_spawn.get_parent().rotation.y
"res://scenes/levels/snow_house.tscn":
Player.transform.origin = snow_spawn.global_position
Player.rotation.y = snow_spawn.get_parent().rotation.y