17 lines
683 B
GDScript
17 lines
683 B
GDScript
extends Node
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@onready var Player: CharacterBody3D = get_tree().get_first_node_in_group("player")
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@onready var garden_spawn: Node3D = $WarpSpawnPoints/ToGardenLights/GardenSpawn
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@onready var campus_spawn: Node3D = $WarpSpawnPoints/ToCampus/CampusSpawn
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func _ready() -> void:
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##Make sure global refinds characters
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Global.scene_change()
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match Global.warp_from:
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"res://scenes/levels/campus.tscn":
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Player.transform.origin = campus_spawn.global_position
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Player.rotation.y = campus_spawn.get_parent().rotation.y
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"res://scenes/levels/garden_of_lights.tscn":
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Player.transform.origin = garden_spawn.global_position
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Player.rotation.y = garden_spawn.get_parent().rotation.y
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