25 lines
1.0 KiB
GDScript
25 lines
1.0 KiB
GDScript
extends Node
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@onready var Player: CharacterBody3D = get_tree().get_first_node_in_group("player")
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@onready var grunge_spawn: Node3D = $WarpSpawnPoints/ToGrunge/GrungeSpawn
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@onready var calculus_spawn: Node3D = $WarpSpawnPoints/ToCruelCalculus/CalculusSpawn
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@onready var campus_spawn: Node3D = $WarpSpawnPoints/ToCampus/CampusSpawn
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func _ready() -> void:
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##Make sure global refinds characters
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Global.scene_change()
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match Global.warp_from:
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"res://scenes/levels/campus.tscn":
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Player.transform.origin = campus_spawn.global_position
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Player.rotation.y = campus_spawn.get_parent().rotation.y
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"res://scenes/levels/cruel_calculus.tscn":
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Player.transform.origin = calculus_spawn.global_position
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Player.rotation.y = calculus_spawn.get_parent().rotation.y
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"res://scenes/levels/grunge_world.tscn":
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Player.transform.origin = grunge_spawn.global_position
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Player.rotation.y = grunge_spawn.get_parent().rotation.y
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func _physics_process(_delta):
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get_tree().call_group("enemy", "update_target_location", Player.global_transform.origin)
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