11 lines
387 B
GDScript
11 lines
387 B
GDScript
extends Control
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@onready var inventory: Control = get_tree().get_first_node_in_group("inventory")
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func _physics_process(_delta: float) -> void:
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##Prevent crash if pause menu not found (like during isolated testing)
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if inventory != null:
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if Input.is_action_just_pressed("pause_game"): #and inventory.visible == false:
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Global.change_paused_state()
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self.visible = !self.visible
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