REM/scripts/state_machine/idle_state.gd
2026-03-26 20:37:29 -06:00

9 lines
169 B
GDScript

class_name IdleState
extends State
func update():
pass
#if Global.player.velocity.length() > 0.0 and Global.player.is_on_floor():
#transition.emit("WalkingState")