[gd_scene load_steps=3 format=3 uid="uid://d0tcr6uijpym5"]

[ext_resource type="Texture2D" uid="uid://dloe67udf7fpd" path="res://assets/textures/highway/highway_road_grass.png" id="1_f3xui"]

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_nkovu"]
transparency = 1
albedo_texture = ExtResource("1_f3xui")
uv1_scale = Vector3(0.054, 2.605, 1)
texture_filter = 4
grow_amount = 0.941

[node name="HighwayRoad" type="Path3D"]

[node name="CSGPolygon3D" type="CSGPolygon3D" parent="."]
use_collision = true
polygon = PackedVector2Array(-10, 0, -8, 0.1, -6, 0.1, -4, 0.1, -2, 0.1, 0, 0.1, 2, 0.1, 4, 0.1, 6, 0.1, 8, 0.1, 10, 0, 10, -0.5, -10, -0.5)
mode = 2
path_node = NodePath("..")
path_interval_type = 0
path_interval = 1.0
path_simplify_angle = 0.0
path_rotation = 2
path_local = true
path_continuous_u = true
path_u_distance = 1.0
path_joined = false
material = SubResource("StandardMaterial3D_nkovu")
