[gd_resource type="StandardMaterial3D" format=3 uid="uid://df1mrqejg257l"]

[resource]
resource_name = "Skin"
albedo_color = Color(0.905882, 0.760784, 0.690196, 1)
roughness = 0.892982
subsurf_scatter_enabled = true
subsurf_scatter_strength = 0.1
subsurf_scatter_skin_mode = true
