[gd_resource type="PlaneMesh" load_steps=3 format=3 uid="uid://bdcmgvgpj1e0w"]

[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_fo7j3"]
load_path = "res://.godot/imported/guard_rail_post.png-4447ff881a5916e5281ed251b7beecd0.ctex"

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_k1yjg"]
transparency = 2
alpha_scissor_threshold = 0.5
alpha_antialiasing_mode = 0
albedo_texture = SubResource("CompressedTexture2D_fo7j3")
texture_filter = 4
texture_repeat = false
billboard_mode = 2

[resource]
material = SubResource("StandardMaterial3D_k1yjg")
size = Vector2(0.5, 1)
center_offset = Vector3(0, 0.5, 0)
orientation = 2
