generated from krampus/template-godot4
213 lines
7.8 KiB
GDScript3
213 lines
7.8 KiB
GDScript3
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extends Object
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const WINDOW_SCENE: String = "res://addons/terrain_3d/src/channel_packer.tscn"
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const TEMPLATE_PATH: String = "res://addons/terrain_3d/src/channel_packer_import_template.txt"
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enum {
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IMAGE_ALBEDO,
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IMAGE_HEIGHT,
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IMAGE_NORMAL,
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IMAGE_ROUGHNESS,
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}
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var plugin: EditorPlugin
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var editor_interface: EditorInterface
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var dialog: AcceptDialog
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var save_file_dialog: FileDialog
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var open_file_dialog: FileDialog
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var invert_green_checkbox: CheckBox
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var last_opened_directory: String
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var last_saved_directory: String
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var packing_albedo: bool = false
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var queue_pack_normal_roughness: bool = false
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var images: Array[Image] = [null, null, null, null]
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var status_label: Label
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var no_op: Callable = func(): pass
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var last_file_selected_fn: Callable = no_op
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func pack_textures_popup() -> void:
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if dialog != null:
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print("Terrain3DChannelPacker: Cannot open pack tool, dialog already open.")
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return
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dialog = (load(WINDOW_SCENE) as PackedScene).instantiate()
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dialog.confirmed.connect(_on_close_requested)
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dialog.canceled.connect(_on_close_requested)
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status_label = dialog.find_child("StatusLabel")
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invert_green_checkbox = dialog.find_child("InvertGreenChannelCheckBox")
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editor_interface = plugin.get_editor_interface()
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_init_file_dialogs()
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editor_interface.popup_dialog_centered(dialog)
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_init_texture_picker(dialog.find_child("AlbedoVBox"), IMAGE_ALBEDO)
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_init_texture_picker(dialog.find_child("HeightVBox"), IMAGE_HEIGHT)
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_init_texture_picker(dialog.find_child("NormalVBox"), IMAGE_NORMAL)
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_init_texture_picker(dialog.find_child("RoughnessVBox"), IMAGE_ROUGHNESS)
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var pack_button_path: String = "Panel/MarginContainer/VBoxContainer/PackButton"
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(dialog.get_node(pack_button_path) as Button).pressed.connect(_on_pack_button_pressed)
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func _on_close_requested() -> void:
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last_file_selected_fn = no_op
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images = [null, null, null, null]
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dialog.queue_free()
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dialog = null
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func _init_file_dialogs() -> void:
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save_file_dialog = FileDialog.new()
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save_file_dialog.set_filters(PackedStringArray(["*.png"]))
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save_file_dialog.set_file_mode(FileDialog.FILE_MODE_SAVE_FILE)
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save_file_dialog.access = FileDialog.ACCESS_FILESYSTEM
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save_file_dialog.file_selected.connect(_on_save_file_selected)
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open_file_dialog = FileDialog.new()
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open_file_dialog.set_filters(PackedStringArray(["*.png", "*.bmp", "*.exr", "*.hdr", "*.jpg", "*.jpeg", "*.tga", "*.svg", "*.webp", ".ktx"]))
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open_file_dialog.set_file_mode(FileDialog.FILE_MODE_OPEN_FILE)
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open_file_dialog.access = FileDialog.ACCESS_FILESYSTEM
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dialog.add_child(save_file_dialog)
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dialog.add_child(open_file_dialog)
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func _init_texture_picker(p_parent: Node, p_image_index: int) -> void:
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var line_edit: LineEdit = p_parent.find_child("LineEdit")
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var file_pick_button: Button = p_parent.find_child("PickButton")
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var clear_button: Button = p_parent.find_child("ClearButton")
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var texture_rect: TextureRect = p_parent.find_child("TextureRect")
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var texture_button: Button = p_parent.find_child("TextureButton")
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var open_fn: Callable = func() -> void:
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open_file_dialog.current_path = last_opened_directory
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if last_file_selected_fn != no_op:
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open_file_dialog.file_selected.disconnect(last_file_selected_fn)
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last_file_selected_fn = func(path: String) -> void:
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line_edit.text = path
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line_edit.caret_column = path.length()
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last_opened_directory = path.get_base_dir() + "/"
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var image: Image = Image.new()
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var code: int = image.load(path)
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if code != OK:
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_show_error("Failed to load texture '" + path + "'")
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texture_rect.texture = null
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images[p_image_index] = null
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else:
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_show_success("Loaded texture '" + path + "'")
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texture_rect.texture = ImageTexture.create_from_image(image)
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images[p_image_index] = image
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open_file_dialog.file_selected.connect(last_file_selected_fn)
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open_file_dialog.popup_centered_ratio()
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var clear_fn: Callable = func() -> void:
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line_edit.text = ""
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texture_rect.texture = null
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images[p_image_index] = null
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# allow user to edit textbox and press enter because Godot's file picker doesn't work 100% of the time
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var line_edit_submit_fn: Callable = func(path: String) -> void:
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var image: Image = Image.new()
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var code: int = image.load(path)
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if code != OK:
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_show_error("Failed to load texture '" + path + "'")
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texture_rect.texture = null
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images[p_image_index] = null
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else:
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texture_rect.texture = ImageTexture.create_from_image(image)
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images[p_image_index] = image
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line_edit.text_submitted.connect(line_edit_submit_fn)
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file_pick_button.pressed.connect(open_fn)
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texture_button.pressed.connect(open_fn)
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clear_button.pressed.connect(clear_fn)
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_set_button_icon(file_pick_button, "Folder")
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_set_button_icon(clear_button, "Remove")
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func _set_button_icon(p_button: Button, p_icon_name: String) -> void:
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var editor_base: Control = editor_interface.get_base_control()
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var icon: Texture2D = editor_base.get_theme_icon(p_icon_name, "EditorIcons")
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p_button.icon = icon
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func _show_error(p_text: String) -> void:
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push_error("Terrain3DChannelPacker: " + p_text)
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status_label.text = p_text
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status_label.add_theme_color_override("font_color", Color(0.9, 0, 0))
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func _show_success(p_text: String) -> void:
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print("Terrain3DChannelPacker: " + p_text)
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status_label.text = p_text
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status_label.add_theme_color_override("font_color", Color(0, 0.82, 0.14))
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func _create_import_file(png_path: String) -> void:
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var dst_import_path: String = png_path + ".import"
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var file: FileAccess = FileAccess.open(TEMPLATE_PATH, FileAccess.READ)
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var template_content: String = file.get_as_text()
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file.close()
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var import_content: String = template_content.replace("$SOURCE_FILE", png_path)
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file = FileAccess.open(dst_import_path, FileAccess.WRITE)
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file.store_string(import_content)
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file.close()
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func _on_pack_button_pressed() -> void:
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packing_albedo = images[IMAGE_ALBEDO] != null and images[IMAGE_HEIGHT] != null
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var packing_normal_roughness: bool = images[IMAGE_NORMAL] != null and images[IMAGE_ROUGHNESS] != null
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if not packing_albedo and not packing_normal_roughness:
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_show_error("Please select an albedo and height texture or a normal and roughness texture.")
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return
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if packing_albedo:
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save_file_dialog.current_path = last_saved_directory + "packed_albedo_height"
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save_file_dialog.title = "Save Packed Albedo/Height Texture"
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save_file_dialog.popup_centered_ratio()
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if packing_normal_roughness:
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queue_pack_normal_roughness = true
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return
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if packing_normal_roughness:
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save_file_dialog.current_path = last_saved_directory + "packed_normal_roughness"
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save_file_dialog.title = "Save Packed Normal/Roughness Texture"
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save_file_dialog.popup_centered_ratio()
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func _on_save_file_selected(p_dst_path) -> void:
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last_saved_directory = p_dst_path.get_base_dir() + "/"
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if packing_albedo:
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_pack_textures(images[IMAGE_ALBEDO], images[IMAGE_HEIGHT], p_dst_path, false)
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else:
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_pack_textures(images[IMAGE_NORMAL], images[IMAGE_ROUGHNESS], p_dst_path, invert_green_checkbox.button_pressed)
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if queue_pack_normal_roughness:
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queue_pack_normal_roughness = false
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packing_albedo = false
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save_file_dialog.current_path = last_saved_directory + "packed_normal_roughness"
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save_file_dialog.title = "Save Packed Normal/Roughness Texture"
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save_file_dialog.call_deferred("popup_centered_ratio")
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func _pack_textures(p_rgb_image: Image, p_a_image: Image, p_dst_path: String, p_invert_green: bool) -> void:
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if p_rgb_image and p_a_image:
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if p_rgb_image.get_size() != p_a_image.get_size():
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_show_error("Textures must be the same size.")
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return
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var output_image: Image = Terrain3DUtil.pack_image(p_rgb_image, p_a_image, p_invert_green)
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if not output_image:
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_show_error("Failed to pack textures.")
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return
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output_image.save_png(p_dst_path)
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editor_interface.get_resource_filesystem().scan_sources()
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_create_import_file(p_dst_path)
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_show_success("Packed to " + p_dst_path + ".")
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else:
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_show_error("Failed to load one or more textures.")
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