A high performance, editable terrain system for Godot 4.
## Features
* Written in C++ as a GDExtension addon, which works with official engine builds
* Can be accessed by GDScript, C#, and any language Godot supports
* Geometric Clipmap Mesh Terrain, as used in The Witcher 3. See [System Architecture](https://terrain3d.readthedocs.io/en/stable/docs/system_architecture.html)
* Imports heightmaps from [HTerrain](https://github.com/Zylann/godot_heightmap_plugin/), WorldMachine, Unity, Unreal and any tool that can export a heightmap (raw/r16/exr/+). See [importing data](https://terrain3d.readthedocs.io/en/stable/docs/import_export.html)
See [Project Status](https://terrain3d.readthedocs.io/en/stable/docs/project_status.html) for details.
## Getting Started
1. Read the [Installation & Upgrades](https://terrain3d.readthedocs.io/en/stable/docs/installation.html) instructions.
2. For support, read [Getting Help](https://terrain3d.readthedocs.io/en/stable/docs/getting_help.html) or join our [Discord server](https://tokisan.com/discord).
3. Watch the tutorial videos:
**Installation, Setup, Basic Usage**
[![Using Terrain3D - Part 1](https://i.ytimg.com/vi/oV8c9alXVwU/hqdefault.jpg)](https://youtu.be/oV8c9alXVwU)
And other contributors displayed on the right of the github page and in [AUTHORS.md](https://github.com/TokisanGames/Terrain3D/blob/main/AUTHORS.md).
Geometry clipmap mesh code created by [Mike J. Savage](https://mikejsavage.co.uk/blog/geometry-clipmaps.html). Blog and repository code released under the MIT license per email communication with Mike.
## Contributing
Please see [CONTRIBUTING.md](https://github.com/TokisanGames/Terrain3D/blob/main/CONTRIBUTING.md) if you would like to help make Terrain3D the best terrain system for Godot.
## License
This addon has been released under the [MIT License](https://github.com/TokisanGames/Terrain3D/blob/main/LICENSE.txt).