generated from krampus/template-godot4
Terrain parameters includes bounce override
This commit is contained in:
parent
c699a72578
commit
cf185592d6
BIN
levels/debug_level/terrain_assets.res (Stored with Git LFS)
BIN
levels/debug_level/terrain_assets.res (Stored with Git LFS)
Binary file not shown.
|
@ -153,6 +153,7 @@ func _integrate_forces(state: PhysicsDirectBodyState3D) -> void:
|
|||
_surface_time_s = 0.0
|
||||
|
||||
var params := terrain_physics.get_params(_surface_terrain)
|
||||
#physics_material_override.bounce = params.bounce
|
||||
angular_damp = params.angular_damp
|
||||
linear_damp = params.linear_damp
|
||||
|
||||
|
@ -174,6 +175,8 @@ func _physics_process(delta: float) -> void:
|
|||
_shot_time_s += delta
|
||||
_surface_time_s += delta
|
||||
|
||||
physics_material_override.bounce = terrain_physics.get_params(_surface_terrain).bounce
|
||||
|
||||
|
||||
func enter_zone(zone: BallZone) -> void:
|
||||
_zones.push_back(zone)
|
||||
|
|
|
@ -7,51 +7,61 @@
|
|||
script = ExtResource("1_45pis")
|
||||
linear_damp = 1.15
|
||||
angular_damp = 3.0
|
||||
bounce = 0.9
|
||||
|
||||
[sub_resource type="Resource" id="Resource_3k63c"]
|
||||
script = ExtResource("1_45pis")
|
||||
linear_damp = 0.0
|
||||
angular_damp = 0.0
|
||||
bounce = 0.5
|
||||
|
||||
[sub_resource type="Resource" id="Resource_xf73q"]
|
||||
script = ExtResource("1_45pis")
|
||||
linear_damp = 4.4
|
||||
angular_damp = 4.0
|
||||
bounce = 0.4
|
||||
|
||||
[sub_resource type="Resource" id="Resource_nhn3l"]
|
||||
script = ExtResource("1_45pis")
|
||||
linear_damp = 0.86
|
||||
angular_damp = 1.0
|
||||
bounce = 0.9
|
||||
|
||||
[sub_resource type="Resource" id="Resource_m3wjo"]
|
||||
script = ExtResource("1_45pis")
|
||||
linear_damp = 2.3
|
||||
angular_damp = 4.0
|
||||
bounce = 0.4
|
||||
|
||||
[sub_resource type="Resource" id="Resource_h4rld"]
|
||||
script = ExtResource("1_45pis")
|
||||
linear_damp = 1.62
|
||||
angular_damp = 1.0
|
||||
bounce = 0.9
|
||||
|
||||
[sub_resource type="Resource" id="Resource_j6lib"]
|
||||
script = ExtResource("1_45pis")
|
||||
linear_damp = 4.7
|
||||
angular_damp = 2.0
|
||||
bounce = 0.6
|
||||
|
||||
[sub_resource type="Resource" id="Resource_7f7ql"]
|
||||
script = ExtResource("1_45pis")
|
||||
linear_damp = 7.6
|
||||
angular_damp = 4.0
|
||||
bounce = 0.3
|
||||
|
||||
[sub_resource type="Resource" id="Resource_pusmf"]
|
||||
script = ExtResource("1_45pis")
|
||||
linear_damp = 12.0
|
||||
angular_damp = 32.0
|
||||
bounce = 0.0
|
||||
|
||||
[sub_resource type="Resource" id="Resource_edkxb"]
|
||||
script = ExtResource("1_45pis")
|
||||
linear_damp = 1.55
|
||||
angular_damp = 1.3
|
||||
bounce = 0.8
|
||||
|
||||
[resource]
|
||||
script = ExtResource("2_yuehx")
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
[gd_scene load_steps=26 format=3 uid="uid://dfttci386ohip"]
|
||||
|
||||
[ext_resource type="Script" path="res://src/equipment/balls/physics_ball/game_ball.gd" id="1_iwh2u"]
|
||||
[ext_resource type="PhysicsMaterial" uid="uid://3bih72l068ic" path="res://src/equipment/balls/physics_ball/normal_physics.tres" id="1_l23pw"]
|
||||
[ext_resource type="Resource" uid="uid://c6tt1hto75ex4" path="res://src/equipment/balls/physics_ball/normal_terrain_physics.tres" id="3_3gnie"]
|
||||
[ext_resource type="Material" uid="uid://dpsmjlhjpc7vs" path="res://assets/materials/basic_ball_material.tres" id="3_rc7m1"]
|
||||
[ext_resource type="Script" path="res://src/equipment/balls/physics_ball/ball_sfx.gd" id="5_bhshl"]
|
||||
|
@ -16,6 +15,9 @@
|
|||
[ext_resource type="Texture2D" uid="uid://c47bkx508biqr" path="res://assets/sprites/particles/plasma.png" id="12_guipt"]
|
||||
[ext_resource type="PackedScene" uid="uid://cm4bb3lg4mfd2" path="res://src/world/effects/splash/splash_effect.tscn" id="12_qlrvx"]
|
||||
|
||||
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_u134x"]
|
||||
bounce = 0.4
|
||||
|
||||
[sub_resource type="SphereMesh" id="SphereMesh_y0d13"]
|
||||
material = ExtResource("3_rc7m1")
|
||||
radius = 0.05
|
||||
|
@ -132,7 +134,7 @@ size = Vector2(0.2, 0.2)
|
|||
|
||||
[node name="PhysicsBall" type="RigidBody3D"]
|
||||
mass = 0.05
|
||||
physics_material_override = ExtResource("1_l23pw")
|
||||
physics_material_override = SubResource("PhysicsMaterial_u134x")
|
||||
sleeping = true
|
||||
freeze = true
|
||||
continuous_cd = true
|
||||
|
|
|
@ -1,5 +1,10 @@
|
|||
class_name TerrainParameters extends Resource
|
||||
## Physical parameters for an individual terrain type.
|
||||
|
||||
## Linear damping applied while in contact with the terrain surface.
|
||||
@export var linear_damp := 0.0
|
||||
## Angular damping applied while in contact with the terrain surface.
|
||||
@export var angular_damp := 0.0
|
||||
|
||||
## Physical bounciness of the terrain. Use this instead of the physics material override.
|
||||
@export var bounce := 0.0
|
||||
|
|
Loading…
Reference in New Issue