Removed outdated angular damping field from BallZone

This commit is contained in:
Rob Kelly 2025-01-09 14:59:14 -07:00
parent 115b31568f
commit ec1bd890f5
3 changed files with 1 additions and 3 deletions

View File

@ -307,7 +307,6 @@ directional_shadow_pancake_size = 5.0
gravity_point_center = Vector3(0, 1, 0)
gravity_direction = Vector3(0, 1, 0)
script = ExtResource("9_jwlau")
terrain_angular_damping = 2.0
[node name="CollisionPolygon3D" type="CollisionPolygon3D" parent="Course/Fairway"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 209.788, 6.20358, 256.527)

View File

@ -130,6 +130,7 @@ func get_surface_snap_point() -> Vector3:
)
var collisions := get_world_3d().direct_space_state.intersect_ray(params)
if collisions:
@warning_ignore("unsafe_cast")
return collisions["position"] as Vector3
return global_position

View File

@ -1,8 +1,6 @@
class_name BallZone extends Area3D
## A spatial area that has an effect on balls inside it.
@export var terrain_angular_damping := 1.0
@export var water_hazard := false