Commit Graph

151 Commits

Author SHA1 Message Date
Rob Kelly 6e34f236ca Balls get explosive separation force on impact 2024-11-21 18:54:38 -07:00
Rob Kelly 15cd409e04 Damage scales with speed & type 2024-11-21 18:33:02 -07:00
Rob Kelly 42d1a9a77c Dope explosion effect from GFOLF 1 2024-11-21 18:23:29 -07:00
Rob Kelly 49dd2fecf0 Colorized gfolfers! 2024-11-21 17:41:55 -07:00
Rob Kelly ed91c9c9d8 Revised downswing animation & gauge effects 2024-11-21 17:19:06 -07:00
Rob Kelly 1a622ff3b1 Added cool curve bar 2024-11-21 16:20:51 -07:00
Rob Kelly 9d6821962b Shot projection for putting 2024-11-21 11:27:35 -07:00
Rob Kelly e723e0c022 Shot curve using a simulated Magnus effect 2024-11-21 02:19:00 -07:00
Rob Kelly d129a410b8 UI scaling & bugfixes 2024-11-21 00:34:03 -07:00
Rob Kelly fbbc58ae83 Ball reports most upward normal 2024-11-21 00:08:12 -07:00
Rob Kelly 1c5222fecf Ball selector 2024-11-20 19:22:11 -07:00
Rob Kelly 3a4326ca50 Balls are spawned dynamically at ball point 2024-11-20 12:27:22 -07:00
Rob Kelly 7c9403273f Fixed post-shot reorientation weirdness 2024-11-19 23:26:18 -07:00
Rob Kelly be07ce40ed Peek at life bar when damaged 2024-11-19 22:25:45 -07:00
Rob Kelly 70da540e25 Added plasma ball 2024-11-19 21:52:04 -07:00
Rob Kelly 960ff79b34 Screen rumble stops on pause 2024-11-19 18:06:47 -07:00
Rob Kelly 682850738a Fixed unused tween error 2024-11-19 17:45:21 -07:00
Rob Kelly 7201c030e6 Switch camera to demo cam on pause 2024-11-19 17:41:43 -07:00
Rob Kelly 7e7b09ff60 Confirm Quit dialog 2024-11-19 15:51:42 -07:00
Rob Kelly 2517468b73 Pause menu 2024-11-19 15:44:47 -07:00
Rob Kelly 5878a2efd5 Players have separate HUDs 2024-11-19 11:51:05 -07:00
Rob Kelly af31c3c431 Sailboat prop 2024-11-19 02:10:12 -07:00
Rob Kelly 3d6ca8c12e Fixed clipping in seagull animation 2024-11-18 17:02:28 -07:00
Rob Kelly de5249699d Default resolution upped to 1080p 2024-11-18 15:04:07 -07:00
Rob Kelly 0931abce56 Added default terrain shader 2024-11-18 14:00:00 -07:00
Rob Kelly 40a1b3548a Players can damage one another 2024-11-18 12:57:11 -07:00
Rob Kelly 7c7458be65 Life bar has damage lag 2024-11-18 12:06:43 -07:00
Rob Kelly 96c73c5587 Power gauge & life bar HUD elements 2024-11-18 01:58:09 -07:00
Rob Kelly 2b1aabd808 The rumblerrrrrrrrr 2024-11-17 20:10:33 -07:00
Rob Kelly 479efd9c28 The nefarious hitlag! 2024-11-17 18:51:06 -07:00
Rob Kelly aa87f57f1f The dreaded screenshaker! 2024-11-17 18:10:24 -07:00
Rob Kelly 77b5048d04 Game container 2024-11-17 17:55:04 -07:00
Rob Kelly 358d7c2eb4 Extracted play management strategy to it's own resource 2024-11-17 17:14:21 -07:00
Rob Kelly 3d1da45673 Player turns are managed & sequenced in World 2024-11-17 16:53:07 -07:00
Rob Kelly 5cfb1fce96 Reorganized player, camera, ball 2024-11-17 14:58:57 -07:00
Rob Kelly 5fd2433937 Fixed Terrain3D segfault on close 2024-11-17 13:08:06 -07:00
Rob Kelly 81e3f6ce93 Upgraded Terrain3D to v0.9.3a-beta 2024-11-17 12:47:37 -07:00
Rob Kelly c99c470b00 Refactored shot HUD into world UI 2024-11-17 12:35:28 -07:00
Rob Kelly 101cd700ae Added world container 2024-11-17 11:53:13 -07:00
Rob Kelly d762bfc8f1 Guard rail multimesh error fixes 2024-11-17 11:41:27 -07:00
Rob Kelly 9cc6036073 Autoshader & mountain rock texture 2024-11-16 16:59:30 -07:00
Rob Kelly 1de8895bdf Seagulls 2024-11-16 15:45:14 -07:00
Rob Kelly 8e1f877b11 Sand & water 2024-11-15 18:48:12 -07:00
Rob Kelly 207284be23 More scenes in Debug Island 2024-11-15 17:11:22 -07:00
Rob Kelly f60641ff7d Path-based highway roads 2024-11-13 11:29:50 -07:00
Rob Kelly 00e13638a2 Moved terrain asset sources under asset_dev 2024-11-13 10:56:54 -07:00
Rob Kelly 475c28b31e Guard rail textures & tweaks 2024-11-13 09:38:59 -07:00
Rob Kelly 9d6a902d78 Added path-based guard rails 2024-11-13 02:11:12 -07:00
Rob Kelly 1bd11434e4 Added retro postprocessing shader for later use 2024-11-13 00:17:41 -07:00
Rob Kelly 6ad1ce2140 Visual tweaks 2024-11-12 23:47:01 -07:00