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db78cec5a5
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World to title transition fades to white
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2024-12-20 10:25:57 -07:00 |
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a5bbb098c0
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Game winner sequence for round-robin manager
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2024-12-19 19:25:15 -07:00 |
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05f259405b
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Rough draft of O'Neill Cylinder level
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2024-12-18 14:56:30 -07:00 |
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9a0747d15c
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Powerball vfx
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2024-12-15 10:27:38 -07:00 |
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e9abc96002
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Handling for player death
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2024-12-11 19:26:45 -07:00 |
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94d1ac8abf
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Added project settings menu
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2024-12-08 16:21:05 -07:00 |
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49dd2fecf0
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Colorized gfolfers!
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2024-11-21 17:41:55 -07:00 |
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7201c030e6
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Switch camera to demo cam on pause
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2024-11-19 17:41:43 -07:00 |
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5878a2efd5
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Players have separate HUDs
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2024-11-19 11:51:05 -07:00 |
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0931abce56
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Added default terrain shader
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2024-11-18 14:00:00 -07:00 |
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40a1b3548a
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Players can damage one another
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2024-11-18 12:57:11 -07:00 |
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358d7c2eb4
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Extracted play management strategy to it's own resource
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2024-11-17 17:14:21 -07:00 |
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3d1da45673
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Player turns are managed & sequenced in World
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2024-11-17 16:53:07 -07:00 |
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c99c470b00
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Refactored shot HUD into world UI
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2024-11-17 12:35:28 -07:00 |
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101cd700ae
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Added world container
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2024-11-17 11:53:13 -07:00 |
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9d6a902d78
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Added path-based guard rails
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2024-11-13 02:11:12 -07:00 |
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1bd11434e4
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Added retro postprocessing shader for later use
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2024-11-13 00:17:41 -07:00 |
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