22 Commits

Author SHA1 Message Date
e9abc96002 Handling for player death 2024-12-11 19:26:45 -07:00
5678bd543b Fixes for various interpreter warnings 2024-12-11 11:32:47 -07:00
6bd59706ab Fixed broken material ref in zephyr particle 2024-12-09 10:52:22 -07:00
94d1ac8abf Added project settings menu 2024-12-08 16:21:05 -07:00
1cc0f4cf7c Added funky gravity areas in debug level 2024-12-07 00:27:02 -07:00
a935cdd077 Zephyr particle effect 2024-12-06 19:26:56 -07:00
c1b7d1b15f Generalized handling of terrain & material audio 2024-11-22 21:15:54 -07:00
49dd2fecf0 Colorized gfolfers! 2024-11-21 17:41:55 -07:00
7201c030e6 Switch camera to demo cam on pause 2024-11-19 17:41:43 -07:00
5878a2efd5 Players have separate HUDs 2024-11-19 11:51:05 -07:00
0931abce56 Added default terrain shader 2024-11-18 14:00:00 -07:00
40a1b3548a Players can damage one another 2024-11-18 12:57:11 -07:00
358d7c2eb4 Extracted play management strategy to it's own resource 2024-11-17 17:14:21 -07:00
3d1da45673 Player turns are managed & sequenced in World 2024-11-17 16:53:07 -07:00
5fd2433937 Fixed Terrain3D segfault on close 2024-11-17 13:08:06 -07:00
c99c470b00 Refactored shot HUD into world UI 2024-11-17 12:35:28 -07:00
101cd700ae Added world container 2024-11-17 11:53:13 -07:00
9d6a902d78 Added path-based guard rails 2024-11-13 02:11:12 -07:00
1bd11434e4 Added retro postprocessing shader for later use 2024-11-13 00:17:41 -07:00
cd9a58a660 Multi-terrain physics 2024-11-12 20:03:05 -07:00
cd1111d514 Shot projection preview 2024-11-12 16:40:32 -07:00
2db529b34a Water hazards 2024-11-11 11:39:12 -07:00