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e9abc96002
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Handling for player death
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2024-12-11 19:26:45 -07:00 |
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5678bd543b
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Fixes for various interpreter warnings
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2024-12-11 11:32:47 -07:00 |
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6bd59706ab
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Fixed broken material ref in zephyr particle
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2024-12-09 10:52:22 -07:00 |
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94d1ac8abf
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Added project settings menu
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2024-12-08 16:21:05 -07:00 |
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1cc0f4cf7c
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Added funky gravity areas in debug level
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2024-12-07 00:27:02 -07:00 |
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a935cdd077
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Zephyr particle effect
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2024-12-06 19:26:56 -07:00 |
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c1b7d1b15f
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Generalized handling of terrain & material audio
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2024-11-22 21:15:54 -07:00 |
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49dd2fecf0
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Colorized gfolfers!
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2024-11-21 17:41:55 -07:00 |
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7201c030e6
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Switch camera to demo cam on pause
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2024-11-19 17:41:43 -07:00 |
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5878a2efd5
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Players have separate HUDs
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2024-11-19 11:51:05 -07:00 |
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0931abce56
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Added default terrain shader
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2024-11-18 14:00:00 -07:00 |
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40a1b3548a
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Players can damage one another
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2024-11-18 12:57:11 -07:00 |
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358d7c2eb4
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Extracted play management strategy to it's own resource
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2024-11-17 17:14:21 -07:00 |
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3d1da45673
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Player turns are managed & sequenced in World
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2024-11-17 16:53:07 -07:00 |
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5fd2433937
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Fixed Terrain3D segfault on close
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2024-11-17 13:08:06 -07:00 |
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c99c470b00
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Refactored shot HUD into world UI
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2024-11-17 12:35:28 -07:00 |
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101cd700ae
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Added world container
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2024-11-17 11:53:13 -07:00 |
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9d6a902d78
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Added path-based guard rails
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2024-11-13 02:11:12 -07:00 |
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1bd11434e4
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Added retro postprocessing shader for later use
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2024-11-13 00:17:41 -07:00 |
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cd9a58a660
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Multi-terrain physics
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2024-11-12 20:03:05 -07:00 |
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cd1111d514
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Shot projection preview
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2024-11-12 16:40:32 -07:00 |
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2db529b34a
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Water hazards
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2024-11-11 11:39:12 -07:00 |
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